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3ds Max 2017 Essential Training with Aaron F. Ross 180912

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3ds Max 2017 Essential Training with Aaron F. Ross 180912


3ds Max 2017 Essential Training with Aaron F. Ross
Appropriate f all | 9h 49m | 2.43 GB | Project Files | Software used: 3ds Max 2017

3ds Max is best known f its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. 3ds Max 2017 Essential Training covers Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Defm. Then find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Auth Aaron F. Ross also takes an-depth look at materials and texture mapping as well as the rendering options in 3ds Max 2017, including the new Autodesk Raytracer (ART) renderer.
Topics include:
- Customizing and configuring the interface
- Selecting, duplicating, and editing objects
- Wking with sub-objects in the modifier stack
- Perfming polygonal and subdivision surface modeling
- Freefm modeling and sculpting
- Modeling with splines and NURBS
- Linking objects in hierarchies
- Framing shots with cameras
- Creating and editing keyframes
- Controlling lights and shadows
- Building materials
- Mapping textures
- Rendering sequences

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