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Unity 2018 Augmented Reality Projects

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Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia by Jesse Glover
English | 30 July 2018 | ISBN: 1788838769 | 358 Pages | EPUB | 9.14 MB

Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream

Key Features
Learn the principles of AR application development
Work with the most popular sensors used in AR games and applications across Android, Apple and Windows
Build experiences with interactive objects, physics, UI, animations, and C# scripting
Book Description
Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets.

Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018.

This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor.

By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.

What you will learn
Build and run AR applications for specific headsets, including HoloLens and Daydream
Create 3D scenes with Unity and other 3D tools while learning about world space and scale
Move around your AR scenes using locomotion and teleportation
Create filters or overlays that work in tandem with facial recognition software
Use GPS, geolocation services, and the camera feed to create a fitness application
Integrate AR and VR concepts together in a single application
Who this book is for
Unity 2018 Augmented Reality Projects is for you if you're a game developer familiar with 3D computer graphics and interested in building your own AR games or applications. Any experience in Unity and C# is an advantage.

Table of Contents
What AR is and How to Get Set up
GIS Fundamentals - The Power of Mapping
Censored - Various Sensor Data and Plugins
The Sound of Flowery Prose
Picture Puzzle - The AR Experience
Fitness for Fun: Tourism and Random Walking
Snap it! Adding Filters to Pictures
To the HoloLens and Beyond



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