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Punch Software Shark FX (x64)

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Punch Software Shark FX (x64) | 618.6 Mb
Shark introduces a collection of quad mesh tools that enables an alternative conceptual design process based on mesh modeling. One of the advantages of mesh-based modeling is that models can be quickly pushed/pulled into complex shapes, whereas precision solids have some limits in what you can push/pull. The new mesh tools create quad based facets, which are suitable for subdivision as well as converting into precise solids.

Mesh Modeling with Subdivision
Once a model is created using the new meshing tools, smooth the model using subdivision techniques. Smooth subdivided meshes are compatible with 3D printing, conversion to solids, data sharing, rendering, and animation.

Subdivision to NURB Tool
The new SubD to NURB tool converts a collection of quad facets into a precise NURB surface or solid providing a unique bridge between two of the most popular methods of 3D modeling. Now you can combine the easy to use features of mesh modeling with the robust tools of precision solid modeling.

Works with mixed triangles and quads
Creates primarily G2 continuous surfaces
Merges similar patches to reduce NURB size
Results export with STEP and IGES
Supports downstream solid modeling operations

Integrated Mesh and Solid Modeling
Shark FX uniquely bridges the gap between mesh and solid modeling through its innovative Smart Links technology. Smart Links create intelligent relationships as you design including links between meshes and solids. Modify your base mesh and your subsequent operations such as booleans, blends, and shells update accordingly.

New 64 Bit
Shark's infrastructure was significantly updated to support a 64 bit architecture providing the ability to load larger parts plus improved memory performance when handling large models.

NEW Woodworking Joints
Shark now includes tools to speed up woodworking designs. You can quickly create otherwise tedious joints such as rabbet, dado (through, stopped, blind), miters, dovetails, and tongue/groove.

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