This site uses cookies! Learn More

This site uses cookies!

For providing our services, we do use cookies.
But get used, this is what most of modern web do!
However we have to warn you since we are obligated to so due to EU laws.

By continuing to use this site, you agree to allow us to store cookies on your computer. :)
And no, we will not eat your computer nor you will be able to eat those cookies :P

Sign in to follow this  
Followers 0

The Foundry - Subdivision Surface Modeling Training Video

1 post in this topic

The Foundry - Subdivision Surface Modeling Training Video
Duration: 1hr 45m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 443 MB
Genre: eLearning | Language: English

A great tutorial for all versions of MODO, including MODO Indie, as this training does not involve any plugins or scripts, just MODO's basic tools for modeling that's been in the package since MODO 401.

This is an updated version of the original subdivision surface training from Luxology and Andy Brown.
In my account it is listed as "R2", as in revision 2.

Detailed descriptions of video tutorial segments
Video segment 1

Devising an approach to modeling the geometry

During this project we assume that you're a modeler in a studio that's just been passed a series of drawings of an asset that needs to be built. Focusing on just one element of the design we look at ways of quickly but accurately mapping it out in three dimensions so the design can be tested. During this process we make use of mesh presets for quick access to appropriate geometry and also MODO's rigging tools to ensure that the integrity of the geometry can be maintained in extremes of movement.

Video segment 2

Creating clean subdivision surfaces

In this video segment we investigate some fundamental techniques for turning the stand-in object into a subdivision surface. We start by looking at a number of techniques for joining geometry to create a clean subdivision surface and elaborate on the design to suggest how an object might have been manufactured and constructed. Finally we detail the object based on how the object works mechanically. During this process we look at how to utilize mesh presets, how to control a subdivision surface, how to judge mesh density and flow, and how to effectively make holes in a subdivision surface so that surface continuity is maintained.

Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me
Download ( NitroFlare )

Download ( Uploaded

Download ( Rapidgator )

[b]Download (BigFile)[/b]

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0