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Allegorithmic Substance Designer v5.5.0.110 (x64)

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Allegorithmic Substance Designer v5.5.0.110 (x64) | 333.94 MB

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.
PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.

Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art

Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers

Our embedded bakers allow you to bake your maps at light-speed directly within your software.
Production ready.
Substance Designer has been thought to integrate easily in your work environment.
System Requirements:


- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 8 GB RAM
- Graphics: VRAM 2GB
- DirectX: Version 11
- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 16 GB RAM
- Graphics: VRAM 4GB
- DirectX: Version 11
New in Version
Added :

Substance Designer is now available on Linux
New MDL (Material Definition Language) Editor
akers New Curvature from mesh baker
[Library] Use SVG icons instead of bitmap files
[Library] Add an option to filter the result for MDL, Compositing, Function and Fxmap
[Graph] Extend the Display newly created node to copy/pasted / duplicated nodes
[New Document] Create a Template selection widget when creating a new MDL Graph
[3D View]ray Display Render Mode + VCA nodes next to iterations/time
[3D View] Improve material menu performances on opening
[3DView]akers Update to FBX SDK 2017
[3D View] Add the ability to show/hide rendering information (resolution, iterations, etc.) in the display menu of 3D View
ray Expose tesselation parameters back to scene edit
[Project] Add auto-generated alias for project file directory
Project] Specify the default environment texture in the project settings
[Content] Added new studio HDRi
[Content] Add non-square transform node to the library
Launch SD with a specific .sbscfg file

Fixed :
[Graph] Inputs does not automatically connect to outputs with same usage.
[Graph] Inserted node inputs are not plugged correctly
[Graph] Unselecting should also select a node under the mouse
[Graph] Node insert doesn't connect to all links
akers Incorrect diffusion in curvature baker
akers Transferred texture from mesh crashes if high def mesh has no UVs
I Function Icon on parameters is not modified when a function is defined
I Tooltips for parameters are cut
[3D View] more than 1000 lights are displayed in the scene
[3D View] GLSL Lambert shader don ot manage srgb texture correctly
[3D View] Tiling parameters missing when connecting substances in Iray
ray Preset export of mdl not working when spaces in name
ray Subdvision parameters are not taken into account
[Parameters] Parameter identifier is no more displayed
[Parameters] Crash when changing resource url from the From Resource... action
[Parameters] Incorrect conversion of & character
[Explorer] double clicking on a big graph often fail to open it in the graph view
Explorer] Embedded SVGs are shown as missing in the Explorer
[Explorer] Crash when renaming an item with the & character
[Content] Gradient 1 tiling is wrong when using 90/180 degree rotation
[Perforce] Integration does not seem to work if the workspace is located at the HDD root
[Data] UID generated for nodes are not unique
[Preferences] Adding an alias targeting HDD root messes up paths in sbsprj
[MEMORY LEAK] Some QDialogs are not destroyed when they are closed

Download link:




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