Jump to content

Dear members, finally, we decided to refresh our theme. Decision was brought based on multiple factors, primarily because of technical needs as old one is not compatible with a new platform version, but also because you all asked for a darker theme.
Here you go!

Please head here if you want to vote https://www.elite7hackers.net/topic/411861-the-new-theme/


This site uses cookies! Learn More

This site uses cookies!

For providing our services, we do use cookies.
But get used, this is what most of modern web do!
However we have to warn you since we are obligated to so due to EU laws.

By continuing to use this site, you agree to allow us to store cookies on your computer. :)
And no, we will not eat your computer nor you will be able to eat those cookies :P

Sign in to follow this  

Indigo Renderer v4.0.44 (Win/Mac) 160911

Recommended Posts

Indigo Renderer v4.0.44 (Win/Mac) 160911


Indigo Renderer v4.0.44 (Win/Mac) | 110 + 149 MB

Indigo Renderer is an unbiased, physically based and photo-realistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.

* Improved dark theme. Added new dark icons for dark theme.
* Improved default/grey theme a bit on Mac.
* Added initial implementation of render queue override settings.
* Added UI for them in render queue settings panel.
* OpenGL preview is only initialised when visible.
* Greatly increased the speed of the scene node list on scenes with lots of nodes.
* Sped up scene parsing somewhat.
* Moved reset layout menu item from Tools to Window menu.
* Fixed rendering issues with negative RGB values.
* Improved some XML parsing error messages in a few places.
* GPU PT: Fixed invisible-to-camera support, was creating artifacts.
* Added log display widget to network manager, improved error messages.
* Fixed issue where setting the halt time on multiple render queue items would update the halt spp for all of them, and vice-versa.
* Made it that you can edit the output path for multiple render queue items at once.
You can use '%frame', which will be replaced with the frame index.
* Added back some output to render log when image saving is initiated.
* Not clearing render log in UI when new scene is loaded. Makes it a bit easier to see what's going on in queue renderings.


Buy a premium to download file with fast speed

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

Elite7Hackers Netwok

Hack the imagination!

Support and inquiries

Open support ticket here or email us at [email protected]


Highlighted/recommended lights


Important Information

By using this site, you agree to our Privacy Policy and Terms of Use.