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  1. Reallusion Cartoon Animator 4.01.0618.1 Pipeline macOS | Incl. Resource Pack | 919 Mb Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity. You can turn images to animated characters, control characters with your expressions, generate lipsync animation from audio, accomplish 3d parallax scenes, produce 2D visual effects, access content resources, and wield a comprehensive photoshop pipeline to rapidly customize characters and create content. All New in Cartoon Animator 4: ENHANCED CHARACTER ANIMATION This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character's stride or alter its motion genre. Smart IK (Inverse Kinematic) Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Just lock the character feet to have perfect non-sliding foot contact, and lock the character's hand to get a precise interaction with props or scene. Easy IK Editing - Stretches, squatting, and hip rotation made simple by moving the hip bone. - Easy-locking feet and hands for unlimited motion possibilities. - Position character end effectors for precise IK interaction. - Keep or Flip Joint Bend Direction during animation editing. Intuitive Auto IK/FK Switch - Drag-and-move end effectors for IK editing, directly rotate joins for FK editing. - Intuitive pose-to-pose editing without switching IK and FK modes. - One transform timeline track can keep End Effector Constraints and it's Effective Range. - Set keys only to Selected Body Parts, or to Full Body motion layers. Stretch Animation - Freely extend any character's end segments - head, hands and feet. - Rubber-band stretch midpoint segments like elbow, waist, knee. - After releasing stretching, the segment can resume to its original length. - Stretch neck and torso parts by locking hands and feet. - Smoothly interpolate stretch animation, and add Motion Curve for timing control. Precise Scene and Prop Interaction - Lock hands and feet to precisely interact with scene objects. - IK Constraints - use "Keep End Effort Rotation" to tip toe or bend wrist, or use "Keep End Effector Angle" to sustain feet angle on the skateboard or bicycle pedal. - Use "Keep Bend Direction" to ensure character's elbow or knee always bend at the right direction. - Lock hand and feet to make stable spider-like crawling movement. Works with All Kinds of Cartoon Characters - Correct backward knee bend animation for quadruped animals. - Use Shift+drag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement. - The same effect can apply to breathing or neck-stretching animation. - Use End Effector Rotation to easily let the dog naturally sit down. Smart Motion Retargeting Unique animation feature translates motions automatically to various character styles with different body scale. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion's pose regardless it's initial pose settings, innovatively creates different motion performance styles. Adapt Motions to any Character Scale - No more Foot Sliding, Sinking, or Floating problems caused by characters' bone scale difference. - Library Animation applied perfectly to all types of template characters. - Works with all Template-based Motion - human biped, quadruped, wings, spine bone. Creative IK Motion Varieties - Auto-align character bones to the Motion Data pose, regardless of the character's initial pose setting. - Recalculate character's Initial Pose Offset for accurate animation editing. - Change characters' foot stride, or arm reach distance by altering the overall Motion Data Scale. - Adjust individual End Effector bone ratio for precise character to object interaction. Create IK Rig Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. We've also added the Auto IK Rig for Photoshop Imported characters. For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI. Auto IK Rig - Auto IK Rig for Imported Photoshop Template Characters (PSD). - Works for All Character Templates - Human, Quadruped, Wings, Spine. - Default Human End Effector Presets - Toe, Ankle, Finger and Wrist - Free to add IK lock to selected bone segments - Auto assign End Effectors to Free Bone Characters, allowing custom IK definition Custom GUI - Snapshot a Character with a Custom Pose to create a Character Rig GUI. - Import an image file as a custom rig image. - Move and place End Effector Locks for ideal layout. - Specify Bone Size, Segment On/Off in the UI display. 360 Head Creation This WIP 2 shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion. Quickly Transform a 2D Face into a 3D Head 3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator. Anchor Nine Head Turn Directions - Inherit basic angle settings from Quick Setup - Transform and deform head sprites for perfect 3D turn - Optional FFD resolution from 2x2 (perspective correction) to 5x5 (precise shape definition) - Mask-out features outside the face to create the 3D illusion Smart Designs to Speedup Multi-angle Settings - Copy and paste the angle definition - Mirror setup from one side to another, flip or replace sprites to match angle requirements - Onion Skin - proper sprite placement with neighboring setup reference - Average - average the angle setting value from two selected points Add Additional Decorative Items - Apart from main facial features, users can freely add other decorative elements - The cat has whiskers and the nose stripe seamlessly blended with the parent turning head base - The same techniques can be used to emphasize a 3D effect with highlight and shadow layers Free Angle Definition - Up to 360° - More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird - Freely add angle points to setup the character look as the head turns - Each angle point contains data for sprites transformation, deformation, and sprite change - A total of 25 optional angle points are provided and a perfect 360° character can be achieved by properly adding angle definition for horizontal and vertical turn Designing 360 Heads with Photoshop Layers - Complete PSD to CTA round-trip workflow for 360 Head Creation - The PSD character template is extended with angle layers for sprite change - Use several image layers to accentuate depth such like a hog's nose - Build the layer hierarchy using a simple naming rule, eg. Parent > Child - The 360 Head Creator can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments 3D Expression Setup - The Cartoon Animator Expression Setup is enhanced for new 360 Performance - Transform and deform facial sprites to setup 3D-like Expressions - Turn on Smooth Mode to achieve extremely smooth facial blendshape animation - Easily Guide the Head Movement using Head Turn Gizmo - Combine with the Face Key Editor for amazing results! New Generation of 360 Creative Assets - Mix and match facial features to create new 360 characters - Dynamic hairstyles and accessories can also include multiple view angles - Combine 360 Head with selected Body style for perfect Smart IK Animation 360 Animation Controls and Timeline Editing - Head Turn Gizmo - Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo - Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders - Face Puppet is enhanced for generating expressions with dynamic head turns - Use Transform and deform to exaggerate the cartoon performance Recommended System Requirements: * MacOS 10.11.5 or later * 2.6 GHz Intel Core i5 CPU or higher * 8 GB RAM or higher recommended * 10 GB free hard disk space or higher recommended * Display Resolution: 1440 x 900 or higher * Graphics Card: Nvidia GeForce GTX 650 or higher /ATI Radeon HD 5770 or higher * Video Memory: 2 GB RAM or higher recommended Homepage - https://www.reallusion.com Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me [b]Download (Uploadgig)[/b] https://uploadgig.com/file/download/eeC8c475a51Bf4b0/6q51v.Reallusion.Cartoon.Animator.4.01.0618.1.Pipeline.macOS.rar Download ( Rapidgator ) https://rapidgator.net/file/580573bbb55a2a9c3ecf07bd1323cad0/6q51v.Reallusion.Cartoon.Animator.4.01.0618.1.Pipeline.macOS.rar Download ( NitroFlare ) http://nitroflare.com/view/D8A36B035466684/6q51v.Reallusion.Cartoon.Animator.4.01.0618.1.Pipeline.macOS.rar
  2. Reallusion Cartoon Animator 4.01.0618.1 Pipeline File Size: 408, 567 MiB Included: Resource Pack CrazyTalk Animator (CTA) brought the power of 2D face creation and facial animation from CrazyTalk to a full body 2D character with scenes, props, cameras and a stage to bring it all to life. Now CrazyTalk Animator is growing again and this next version is evolving the power into a robust 2D animation studio that deserves its own unique brand. Reallusion now is ready to start unveiling the next exciting features to elevate 2D animation production with intuitive character creation, smart animation and live performance capture. Reallusion introduces, Cartoon Animator 4 (CrazyTalk Animator) with all the favorite crazy features and many new tools to easily approach animation or innovate existing pipelines. All New in Cartoon Animator 4: ENHANCED CHARACTER ANIMATION This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character's stride or alter its motion genre. Smart IK (Inverse Kinematic) Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Just lock the character feet to have perfect non-sliding foot contact, and lock the character's hand to get a precise interaction with props or scene. Easy IK Editing - Stretches, squatting, and hip rotation made simple by moving the hip bone. - Easy-locking feet and hands for unlimited motion possibilities. - Position character end effectors for precise IK interaction. - Keep or Flip Joint Bend Direction during animation editing. Intuitive Auto IK/FK Switch - Drag-and-move end effectors for IK editing, directly rotate joins for FK editing. - Intuitive pose-to-pose editing without switching IK and FK modes. - One transform timeline track can keep End Effector Constraints and it's Effective Range. - Set keys only to Selected Body Parts, or to Full Body motion layers. Stretch Animation - Freely extend any character's end segments - head, hands and feet. - Rubber-band stretch midpoint segments like elbow, waist, knee. - After releasing stretching, the segment can resume to its original length. - Stretch neck and torso parts by locking hands and feet. - Smoothly interpolate stretch animation, and add Motion Curve for timing control. Precise Scene and Prop Interaction - Lock hands and feet to precisely interact with scene objects. - IK Constraints - use "Keep End Effort Rotation" to tip toe or bend wrist, or use "Keep End Effector Angle" to sustain feet angle on the skateboard or bicycle pedal. - Use "Keep Bend Direction" to ensure character's elbow or knee always bend at the right direction. - Lock hand and feet to make stable spider-like crawling movement. Works with All Kinds of Cartoon Characters - Correct backward knee bend animation for quadruped animals. - Use Shift+drag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement. - The same effect can apply to breathing or neck-stretching animation. - Use End Effector Rotation to easily let the dog naturally sit down. Smart Motion Retargeting Unique animation feature translates motions automatically to various character styles with different body scale. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion's pose regardless it's initial pose settings, innovatively creates different motion performance styles. Adapt Motions to any Character Scale - No more Foot Sliding, Sinking, or Floating problems caused by characters' bone scale difference. - Library Animation applied perfectly to all types of template characters. - Works with all Template-based Motion - human biped, quadruped, wings, spine bone. Creative IK Motion Varieties - Auto-align character bones to the Motion Data pose, regardless of the character's initial pose setting. - Recalculate character's Initial Pose Offset for accurate animation editing. - Change characters' foot stride, or arm reach distance by altering the overall Motion Data Scale. - Adjust individual End Effector bone ratio for precise character to object interaction. Create IK Rig Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. We've also added the Auto IK Rig for Photoshop Imported characters. For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI. Auto IK Rig - Auto IK Rig for Imported Photoshop Template Characters (PSD). - Works for All Character Templates - Human, Quadruped, Wings, Spine. - Default Human End Effector Presets - Toe, Ankle, Finger and Wrist - Free to add IK lock to selected bone segments - Auto assign End Effectors to Free Bone Characters, allowing custom IK definition Custom GUI - Snapshot a Character with a Custom Pose to create a Character Rig GUI. - Import an image file as a custom rig image. - Move and place End Effector Locks for ideal layout. - Specify Bone Size, Segment On/Off in the UI display. 360 Head Creation This WIP 2 shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion. Quickly Transform a 2D Face into a 3D Head 3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator. Anchor Nine Head Turn Directions - Inherit basic angle settings from Quick Setup - Transform and deform head sprites for perfect 3D turn - Optional FFD resolution from 2x2 (perspective correction) to 5x5 (precise shape definition) - Mask-out features outside the face to create the 3D illusion Smart Designs to Speedup Multi-angle Settings - Copy and paste the angle definition - Mirror setup from one side to another, flip or replace sprites to match angle requirements - Onion Skin - proper sprite placement with neighboring setup reference - Average - average the angle setting value from two selected points Add Additional Decorative Items - Apart from main facial features, users can freely add other decorative elements - The cat has whiskers and the nose stripe seamlessly blended with the parent turning head base - The same techniques can be used to emphasize a 3D effect with highlight and shadow layers Free Angle Definition - Up to 360° - More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird - Freely add angle points to setup the character look as the head turns - Each angle point contains data for sprites transformation, deformation, and sprite change - A total of 25 optional angle points are provided and a perfect 360° character can be achieved by properly adding angle definition for horizontal and vertical turn Designing 360 Heads with Photoshop Layers - Complete PSD to CTA round-trip workflow for 360 Head Creation - The PSD character template is extended with angle layers for sprite change - Use several image layers to accentuate depth such like a hog's nose - Build the layer hierarchy using a simple naming rule, eg. Parent > Child - The 360 Head Creator can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments 3D Expression Setup - The Cartoon Animator Expression Setup is enhanced for new 360 Performance - Transform and deform facial sprites to setup 3D-like Expressions - Turn on Smooth Mode to achieve extremely smooth facial blendshape animation - Easily Guide the Head Movement using Head Turn Gizmo - Combine with the Face Key Editor for amazing results! New Generation of 360 Creative Assets - Mix and match facial features to create new 360 characters - Dynamic hairstyles and accessories can also include multiple view angles - Combine 360 Head with selected Body style for perfect Smart IK Animation 360 Animation Controls and Timeline Editing - Head Turn Gizmo - Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo - Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders - Face Puppet is enhanced for generating expressions with dynamic head turns - Use Transform and deform to exaggerate the cartoon performance Recommended System Requirements: • Windows 10 / Windows 8 / Windows 7 (64-bit). • Dual core CPU or higher • 4 GB RAM or higher recommended • 10 GB free hard disk space or higher recommended • Display Resolution: 1440 x 900 or higher • Graphics Card: Nvidia GeForce 9800 GX2 or higher /ATI Radeon HD 4890 Series or higher • Video Memory: 1 GB RAM or higher recommended HomePage DownLoad NitroFlare http://nitroflare.com/view/1DFF4680C588756/CA4.Res.rar http://nitroflare.com/view/9DD55DA89592F9B/Reallusion.Cartoon.Animator.4.01.0618.1.Pipeline.rar RapidGator https://rapidgator.net/file/569dd5d009bbbc04942ebe322988bed0/CA4.Res.rar.html https://rapidgator.net/file/f8c079f43a00d3da376f21832c2b11f5/Reallusion.Cartoon.Animator.4.01.0618.1.Pipeline.rar.html UploadGiG https://uploadgig.com/file/download/819bA91573ff9332/CA4.Res.rar https://uploadgig.com/file/download/24183de4dC605110/Reallusion.Cartoon.Animator.4.01.0618.1.Pipeline.rar
  3. Reallusion CrazyTalk Pipeline 8.13.3615.3 | Incl. Resource Pack | 560/903 MB CrazyTalk is the world's most popular facial animation software that uses voice and text to vividly animate facial images. The brand new CrazyTalk 8 contains all the powerful features people love about CrazyTalk plus a highly anticipated 3D Head Creation tool, a revolutionary Auto Motion engine, and smooth lip-syncing results for any talking animation projects. Pipeline Features: - Photo to 3D Head - Photo to 2D Head - Face Puppet Profile - Auto Motion - Auto Audio Lip-sync - Full Timeline Editing - Content Resource - Export to iClone 6 What's New in CrazyTalk Pipeline 8: One Photo - Instant Results The 3D face fitting technology is based on a library of ethnic human anatomies, providing 9 profiles to help you choose the right one to speed up your fitting process. Make your heads not only look real, but also make fun to test by using the same photo under different looks. Two Photos - Fine Details Synthesize an entire 3D head by using both Front / Side photo profiles that allow you to precisely define facial contours while providing additional texture placements on the face. Non-Humans are Welcome With the new CrazyTalk 8 Head Creator system, now character creation is unlimited. With some creative retouches, you can breath live into in-animate objects in just a few minutes. Face Photo Fitting Automatically fits a facial wireframe to your image. You may then further use additional clicks to adjust the corners of the eyes and the mouth. In a short time, you will already have complete control to fine-tune additional fitting points. Head & Hair Mesh Facial angles prevent photo distortion during face rotation. The Face Orientation function allows you to edit Front and Side (≦ 45°) images. The hair mesh layer can handle characters with long hair, horns and ears for you to create vivid and natural-looking animations. 3D Face Profile Facial meshes provide all kinds of different facial contours, especially for non-human character fitting. Face Profile Styles allow you to animate different characters, including human, animal, and cartoon-like faces with realistic performances. Custom Eyes & Teeth Facial Settings allow you to fine-tune the color, position, scale of the eyes, teeth, mouth and lips. Mask & Background CrazyTalk's Mask Editor helps you automatically remove the original background with a few simple strokes to the image. Later, you can further refine the results, or smooth the edges with the Feather Brush Tool. You may also replace the background with any new color or image, transferring your virtual host from a dull scene to a relaxing beach vacation, or a professional studio set! Dress Up & Quick Alterations No matter if you wish to make your avatar into a punk star to celebrate your birthday, or formally dress it to announce your new company product, you can now freely dress up and customize your characters. With the smart accessory slot design, not only will items be automatically applied to the right places but you will also be able to easily adjust their position. Creatively adjust sizes, change colors, and customize textures to create your very own looks. Brand New 3D Auto Motion Library Other than the classic 2D Auto Motions, CrazyTalk 8 also includes newly-added 3D Auto Motions dedicated to 3D avatars for realistic motion behaviors. Whether idling, talking, singing, dancing, vocalizing human sounds, reacting, or other scenarios, these premade contents are ready to make your 3D avatars perform perfectly. From Text, Audio, or Your Own Voice Import a WAV file or record your own voice with the built-in audio capture feature. Enjoy a vast phoneme databank that automatically lip-syncs to your image. Text-to-Speech offers better quality for all end-users, plus additional solutions for text-driven voice performances. Great audio support for Morph-based, lip-syncing animations. Smooth Lip-sync Animation Further adjust the smoothness and strength of lip animation. Work on full mouth, or down to individual parts like lips, tongue, or jaw. Linear transitions between lip shapes now become more natural after the new phoneme-pair design and lips smoothing features. Puppeteering: Mouse Control over both 2D & 3D Actors Simply use a mouse or handheld device to puppet your character's animations. With a Solo Feature Selection, you can design custom facial features and puppet behaviors while playing back recorded audio in real-time. The default puppet profiles define instant personalities for puppeteering, ranging from real human beings to cartoonish profiles. Furthermore, 6 emotion styles for each profile provide you with full control over various facial expressions. Enhanced 3D Motion Key Editing * Muscle - define different parts of the muscle to animate. * Expression - create vivid expressions in no time by applying preset templates. * Modify - customize further facial feature details all on your own. For 3D avatars, you may endow them with unrestricted head and shoulder movements to liven up your animation results. Look at Camera Freely adjust the constraint level to keep your avatar's eyes and head following the audience, giving you immediate control over actor animations. Engage your audience with better eye contact, bringing instant attitude like a host or an anchorperson. Individual Part Control The new and enhanced Timeline environment allows users to fully control their 3D talking animation projects, down to their individual tracks including; - head, shoulder, face, eyes and lips. All this gives you the flexibility to redo any selected track editing when working on intricate facial animation. Motion Clip & Layering Add our studio-made Motion Clips for instant expressions including; full face, eye, and head performances such as giving a kiss, blinking eyes, or crying. You can simply "drag and drop" available Motion Clips from the library and layer them into the timeline to apply for instant expressions. Record real-time facial puppeteering and save them in layers as Motion Clips, storing all the data for every animated facial feature during the live puppet session. 3D Head Creator Supports both CrazyTalk 8 & iClone 6 With CrazyTalk 8's shared module design, the new 3D head creator can be launched from either inside CrazyTalk 8 or iClone 6. Also, not only can the 3D Head meshes and textures be exported to iClone, but you can also edit and share the same talking scripts created by CrazyTalk 8. One-Click 3D Head Export Once your 3D Head editing is complete, use the One-click option and send your 3D head and textures directly to Character Creator and iClone to create complete 3D avatar and full-body animations, or send them to any other 3D tools via 3DXchange for a wide range of applications. Export Talking Scripts from CrazyTalk 8 to iClone 6 You can edit and share the same talking scripts created by CrazyTalk 8, which have separated actor track editing and Auto Motion effects. This gives iClone 6 users an empowering script editing environment to easily sync talk and head movements, and to help them precisely perform to the tempo of any music. System Requirements: Operating System: - Windows 10 /Windows 8 /Windows 7 - Support 32-bit and 64-bit operating system Minimum Requirements: - Intel Pentium D CPU 3.40GHz (2 CPUs) - 2GB free hard disk space - Display Resolution: 1280 x 768 - Color Depth: True Color (32-bit) - Graphics Card: Open GL v1.3-capable - Video Memory: 512MB RAM Home Page - https://www.reallusion.com/ https://www.reallusion.com/ DOWNLOAD http://nitroflare.com/view/39BA9C408B3CBE8/ov000.CT8.Res.rar http://nitroflare.com/view/1DAA712078D5CF0/ov000.Reallusion.CrazyTalk.Pipeline.8.13.3615.3.rar https://rapidgator.net/file/7373f876979eb6fd1e511938fabe9cdc/ov000.CT8.Res.rar https://rapidgator.net/file/45a2f362ef310c2d44bfe484a2bc22a2/ov000.Reallusion.CrazyTalk.Pipeline.8.13.3615.3.rar http://turbobit.net/uy6jo7vu3hzi/ov000.CT8.Res.rar.html http://turbobit.net/rz28zfjptigs/ov000.Reallusion.CrazyTalk.Pipeline.8.13.3615.3.rar.html
  4. Reallusion CrazyTalk Pipeline 8.13.3615.3 | Incl. Resource Pack | 560/903 MB CrazyTalk is the world's most popular facial animation software that uses voice and text to vividly animate facial images. The brand new CrazyTalk 8 contains all the powerful features people love about CrazyTalk plus a highly anticipated 3D Head Creation tool, a revolutionary Auto Motion engine, and smooth lip-syncing results for any talking animation projects. Pipeline Features: - Photo to 3D Head - Photo to 2D Head - Face Puppet Profile - Auto Motion - Auto Audio Lip-sync - Full Timeline Editing - Content Resource - Export to iClone 6 What's New in CrazyTalk Pipeline 8: One Photo - Instant Results The 3D face fitting technology is based on a library of ethnic human anatomies, providing 9 profiles to help you choose the right one to speed up your fitting process. Make your heads not only look real, but also make fun to test by using the same photo under different looks. Two Photos - Fine Details Synthesize an entire 3D head by using both Front / Side photo profiles that allow you to precisely define facial contours while providing additional texture placements on the face. Non-Humans are Welcome With the new CrazyTalk 8 Head Creator system, now character creation is unlimited. With some creative retouches, you can breath live into in-animate objects in just a few minutes. Face Photo Fitting Automatically fits a facial wireframe to your image. You may then further use additional clicks to adjust the corners of the eyes and the mouth. In a short time, you will already have complete control to fine-tune additional fitting points. Head & Hair Mesh Facial angles prevent photo distortion during face rotation. The Face Orientation function allows you to edit Front and Side (≦ 45°) images. The hair mesh layer can handle characters with long hair, horns and ears for you to create vivid and natural-looking animations. 3D Face Profile Facial meshes provide all kinds of different facial contours, especially for non-human character fitting. Face Profile Styles allow you to animate different characters, including human, animal, and cartoon-like faces with realistic performances. Custom Eyes & Teeth Facial Settings allow you to fine-tune the color, position, scale of the eyes, teeth, mouth and lips. Mask & Background CrazyTalk's Mask Editor helps you automatically remove the original background with a few simple strokes to the image. Later, you can further refine the results, or smooth the edges with the Feather Brush Tool. You may also replace the background with any new color or image, transferring your virtual host from a dull scene to a relaxing beach vacation, or a professional studio set! Dress Up & Quick Alterations No matter if you wish to make your avatar into a punk star to celebrate your birthday, or formally dress it to announce your new company product, you can now freely dress up and customize your characters. With the smart accessory slot design, not only will items be automatically applied to the right places but you will also be able to easily adjust their position. Creatively adjust sizes, change colors, and customize textures to create your very own looks. Brand New 3D Auto Motion Library Other than the classic 2D Auto Motions, CrazyTalk 8 also includes newly-added 3D Auto Motions dedicated to 3D avatars for realistic motion behaviors. Whether idling, talking, singing, dancing, vocalizing human sounds, reacting, or other scenarios, these premade contents are ready to make your 3D avatars perform perfectly. From Text, Audio, or Your Own Voice Import a WAV file or record your own voice with the built-in audio capture feature. Enjoy a vast phoneme databank that automatically lip-syncs to your image. Text-to-Speech offers better quality for all end-users, plus additional solutions for text-driven voice performances. Great audio support for Morph-based, lip-syncing animations. Smooth Lip-sync Animation Further adjust the smoothness and strength of lip animation. Work on full mouth, or down to individual parts like lips, tongue, or jaw. Linear transitions between lip shapes now become more natural after the new phoneme-pair design and lips smoothing features. Puppeteering: Mouse Control over both 2D & 3D Actors Simply use a mouse or handheld device to puppet your character's animations. With a Solo Feature Selection, you can design custom facial features and puppet behaviors while playing back recorded audio in real-time. The default puppet profiles define instant personalities for puppeteering, ranging from real human beings to cartoonish profiles. Furthermore, 6 emotion styles for each profile provide you with full control over various facial expressions. Enhanced 3D Motion Key Editing • Muscle - define different parts of the muscle to animate. • Expression - create vivid expressions in no time by applying preset templates. • Modify - customize further facial feature details all on your own. For 3D avatars, you may endow them with unrestricted head and shoulder movements to liven up your animation results. Look at Camera Freely adjust the constraint level to keep your avatar's eyes and head following the audience, giving you immediate control over actor animations. Engage your audience with better eye contact, bringing instant attitude like a host or an anchorperson. Individual Part Control The new and enhanced Timeline environment allows users to fully control their 3D talking animation projects, down to their individual tracks including; - head, shoulder, face, eyes and lips. All this gives you the flexibility to redo any selected track editing when working on intricate facial animation. Motion Clip & Layering Add our studio-made Motion Clips for instant expressions including; full face, eye, and head performances such as giving a kiss, blinking eyes, or crying. You can simply "drag and drop" available Motion Clips from the library and layer them into the timeline to apply for instant expressions. Record real-time facial puppeteering and save them in layers as Motion Clips, storing all the data for every animated facial feature during the live puppet session. 3D Head Creator Supports both CrazyTalk 8 & iClone 6 With CrazyTalk 8's shared module design, the new 3D head creator can be launched from either inside CrazyTalk 8 or iClone 6. Also, not only can the 3D Head meshes and textures be exported to iClone, but you can also edit and share the same talking scripts created by CrazyTalk 8. One-Click 3D Head Export Once your 3D Head editing is complete, use the One-click option and send your 3D head and textures directly to Character Creator and iClone to create complete 3D avatar and full-body animations, or send them to any other 3D tools via 3DXchange for a wide range of applications. Export Talking Scripts from CrazyTalk 8 to iClone 6 You can edit and share the same talking scripts created by CrazyTalk 8, which have separated actor track editing and Auto Motion effects. This gives iClone 6 users an empowering script editing environment to easily sync talk and head movements, and to help them precisely perform to the tempo of any music. System Requirements: Operating System: - Windows 10 /Windows 8 /Windows 7 - Support 32-bit and 64-bit operating system Minimum Requirements: - Intel Pentium D CPU 3.40GHz (2 CPUs) - 2GB free hard disk space - Display Resolution: 1280 x 768 - Color Depth: True Color (32-bit) - Graphics Card: Open GL v1.3-capable - Video Memory: 512MB RAM Home Page - https://www.reallusion.com/ DOWNLOAD http://nitroflare.com/view/D792CAE6AD183EF/lpzgb.CT8.8.13.3615.3.rar http://nitroflare.com/view/823986B2147CEC5/lpzgb.CT8.Res.rar https://rapidgator.net/file/c09f9804104ac2816f79b485af02fecf/lpzgb.CT8.8.13.3615.3.rar https://rapidgator.net/file/8343ae706dbe6373548e27a0652a557a/lpzgb.CT8.Res.rar http://turbobit.net/nr18776c8cm8/lpzgb.CT8.8.13.3615.3.rar.html http://turbobit.net/q5o4w67sxdgk/lpzgb.CT8.Res.rar.html
  5. Reallusion CrazyTalk Pipeline 8.13.3615.3 File Size: 560.3 MiB | 903.25 MiB Languages: English Included: Resource Pack CrazyTalk is the world's most popular facial animation software that uses voice and text to vividly animate facial images. The brand new CrazyTalk 8 contains all the powerful features people love about CrazyTalk plus a highly anticipated 3D Head Creation tool, a revolutionary Auto Motion engine, and smooth lip-syncing results for any talking animation projects. Pipeline Features: - Photo to 3D Head - Photo to 2D Head - Face Puppet Profile - Auto Motion - Auto Audio Lip-sync - Full Timeline Editing - Content Resource - Export to iClone 6 What's New in CrazyTalk Pipeline 8: One Photo - Instant Results The 3D face fitting technology is based on a library of ethnic human anatomies, providing 9 profiles to help you choose the right one to speed up your fitting process. Make your heads not only look real, but also make fun to test by using the same photo under different looks. Two Photos - Fine Details Synthesize an entire 3D head by using both Front / Side photo profiles that allow you to precisely define facial contours while providing additional texture placements on the face. Non-Humans are Welcome With the new CrazyTalk 8 Head Creator system, now character creation is unlimited. With some creative retouches, you can breath live into in-animate objects in just a few minutes. Face Photo Fitting Automatically fits a facial wireframe to your image. You may then further use additional clicks to adjust the corners of the eyes and the mouth. In a short time, you will already have complete control to fine-tune additional fitting points. Head & Hair Mesh Facial angles prevent photo distortion during face rotation. The Face Orientation function allows you to edit Front and Side (45°) images. The hair mesh layer can handle characters with long hair, horns and ears for you to create vivid and natural-looking animations. 3D Face Profile Facial meshes provide all kinds of different facial contours, especially for non-human character fitting. Face Profile Styles allow you to animate different characters, including human, animal, and cartoon-like faces with realistic performances. Custom Eyes & Teeth Facial Settings allow you to fine-tune the color, position, scale of the eyes, teeth, mouth and lips. Mask & Background CrazyTalk's Mask Editor helps you automatically remove the original background with a few simple strokes to the image. Later, you can further refine the results, or smooth the edges with the Feather Brush Tool. You may also replace the background with any new color or image, transferring your virtual host from a dull scene to a relaxing beach vacation, or a professional studio set! Dress Up & Quick Alterations No matter if you wish to make your avatar into a punk star to celebrate your birthday, or formally dress it to announce your new company product, you can now freely dress up and customize your characters. With the smart accessory slot design, not only will items be automatically applied to the right places but you will also be able to easily adjust their position. Creatively adjust sizes, change colors, and customize textures to create your very own looks. Brand New 3D Auto Motion Library Other than the classic 2D Auto Motions, CrazyTalk 8 also includes newly-added 3D Auto Motions dedicated to 3D avatars for realistic motion behaviors. Whether idling, talking, singing, dancing, vocalizing human sounds, reacting, or other scenarios, these premade contents are ready to make your 3D avatars perform perfectly. From Text, Audio, or Your Own Voice Import a WAV file or record your own voice with the built-in audio capture feature. Enjoy a vast phoneme databank that automatically lip-syncs to your image. Text-to-Speech offers better quality for all end-users, plus additional solutions for text-driven voice performances. Great audio support for Morph-based, lip-syncing animations. Smooth Lip-sync Animation Further adjust the smoothness and strength of lip animation. Work on full mouth, or down to individual parts like lips, tongue, or jaw. Linear transitions between lip shapes now become more natural after the new phoneme-pair design and lips smoothing features. Puppeteering: Mouse Control over both 2D & 3D Actors Simply use a mouse or handheld device to puppet your character's animations. With a Solo Feature Selection, you can design custom facial features and puppet behaviors while playing back recorded audio in real-time. The default puppet profiles define instant personalities for puppeteering, ranging from real human beings to cartoonish profiles. Furthermore, 6 emotion styles for each profile provide you with full control over various facial expressions. Enhanced 3D Motion Key Editing - Muscle - define different parts of the muscle to animate. - Expression - create vivid expressions in no time by applying preset templates. - Modify - customize further facial feature details all on your own. For 3D avatars, you may endow them with unrestricted head and shoulder movements to liven up your animation results. Look at Camera Freely adjust the constraint level to keep your avatar's eyes and head following the audience, giving you immediate control over actor animations. Engage your audience with better eye contact, bringing instant attitude like a host or an anchorperson. Individual Part Control The new and enhanced Timeline environment allows users to fully control their 3D talking animation projects, down to their individual tracks including; - head, shoulder, face, eyes and lips. All this gives you the flexibility to redo any selected track editing when working on intricate facial animation. Motion Clip & Layering Add our studio-made Motion Clips for instant expressions including; full face, eye, and head performances such as giving a kiss, blinking eyes, or crying. You can simply "drag and drop" available Motion Clips from the library and layer them into the timeline to apply for instant expressions. Record real-time facial puppeteering and save them in layers as Motion Clips, storing all the data for every animated facial feature during the live puppet session. 3D Head Creator Supports both CrazyTalk 8 & iClone 6 With CrazyTalk 8's shared module design, the new 3D head creator can be launched from either inside CrazyTalk 8 or iClone 6. Also, not only can the 3D Head meshes and textures be exported to iClone, but you can also edit and share the same talking scripts created by CrazyTalk 8. One-Click 3D Head Export Once your 3D Head editing is complete, use the One-click option and send your 3D head and textures directly to Character Creator and iClone to create complete 3D avatar and full-body animations, or send them to any other 3D tools via 3DXchange for a wide range of applications. Export Talking Scripts from CrazyTalk 8 to iClone 6 You can edit and share the same talking scripts created by CrazyTalk 8, which have separated actor track editing and Auto Motion effects. This gives iClone 6 users an empowering script editing environment to easily sync talk and head movements, and to help them precisely perform to the tempo of any music. RELEASE NOTES: - Major bug fixes. System Requirements: Operating System: - Windows 10 /Windows 8 /Windows 7 - Support 32-bit and 64-bit operating system Minimum Requirements: - Intel Pentium D CPU 3.40GHz (2 CPUs) - 2GB free hard disk space - Display Resolution: 1280 x 768 - Color Depth: True Color (32-bit) - Graphics Card: Open GL v1.3-capable - Video Memory: 512MB RAM HomePage DOWNLOAD http://nitroflare.com/view/867BCC91C0DEBE2/s7qog.CT8.8.13.3615.3.rar http://nitroflare.com/view/AEAF839A0CC353F/s7qog.CT8.Res.rar https://rapidgator.net/file/1020edcffcfaeb9ccffe84b720b24813/s7qog.CT8.8.13.3615.3.rar https://rapidgator.net/file/c5eaddd24d53cd2596a183f0509e74da/s7qog.CT8.Res.rar http://turbobit.net/u6gls0jqov2c/s7qog.CT8.8.13.3615.3.rar.html http://turbobit.net/6i0u3yic9hs3/s7qog.CT8.Res.rar.html
  6. Reallusion CrazyTalk Pipeline 8.13.3615.3 File Size: 560.3 MiB | 903.25 MiB Languages: English Included: Resource Pack CrazyTalk is the world's most popular facial animation software that uses voice and text to vividly animate facial images. The brand new CrazyTalk 8 contains all the powerful features people love about CrazyTalk plus a highly anticipated 3D Head Creation tool, a revolutionary Auto Motion engine, and smooth lip-syncing results for any talking animation projects. Pipeline Features: - Photo to 3D Head - Photo to 2D Head - Face Puppet Profile - Auto Motion - Auto Audio Lip-sync - Full Timeline Editing - Content Resource - Export to iClone 6 What's New in CrazyTalk Pipeline 8: One Photo - Instant Results The 3D face fitting technology is based on a library of ethnic human anatomies, providing 9 profiles to help you choose the right one to speed up your fitting process. Make your heads not only look real, but also make fun to test by using the same photo under different looks. Two Photos - Fine Details Synthesize an entire 3D head by using both Front / Side photo profiles that allow you to precisely define facial contours while providing additional texture placements on the face. Non-Humans are Welcome With the new CrazyTalk 8 Head Creator system, now character creation is unlimited. With some creative retouches, you can breath live into in-animate objects in just a few minutes. Face Photo Fitting Automatically fits a facial wireframe to your image. You may then further use additional clicks to adjust the corners of the eyes and the mouth. In a short time, you will already have complete control to fine-tune additional fitting points. Head & Hair Mesh Facial angles prevent photo distortion during face rotation. The Face Orientation function allows you to edit Front and Side (45°) images. The hair mesh layer can handle characters with long hair, horns and ears for you to create vivid and natural-looking animations. 3D Face Profile Facial meshes provide all kinds of different facial contours, especially for non-human character fitting. Face Profile Styles allow you to animate different characters, including human, animal, and cartoon-like faces with realistic performances. Custom Eyes & Teeth Facial Settings allow you to fine-tune the color, position, scale of the eyes, teeth, mouth and lips. Mask & Background CrazyTalk's Mask Editor helps you automatically remove the original background with a few simple strokes to the image. Later, you can further refine the results, or smooth the edges with the Feather Brush Tool. You may also replace the background with any new color or image, transferring your virtual host from a dull scene to a relaxing beach vacation, or a professional studio set! Dress Up & Quick Alterations No matter if you wish to make your avatar into a punk star to celebrate your birthday, or formally dress it to announce your new company product, you can now freely dress up and customize your characters. With the smart accessory slot design, not only will items be automatically applied to the right places but you will also be able to easily adjust their position. Creatively adjust sizes, change colors, and customize textures to create your very own looks. Brand New 3D Auto Motion Library Other than the classic 2D Auto Motions, CrazyTalk 8 also includes newly-added 3D Auto Motions dedicated to 3D avatars for realistic motion behaviors. Whether idling, talking, singing, dancing, vocalizing human sounds, reacting, or other scenarios, these premade contents are ready to make your 3D avatars perform perfectly. From Text, Audio, or Your Own Voice Import a WAV file or record your own voice with the built-in audio capture feature. Enjoy a vast phoneme databank that automatically lip-syncs to your image. Text-to-Speech offers better quality for all end-users, plus additional solutions for text-driven voice performances. Great audio support for Morph-based, lip-syncing animations. Smooth Lip-sync Animation Further adjust the smoothness and strength of lip animation. Work on full mouth, or down to individual parts like lips, tongue, or jaw. Linear transitions between lip shapes now become more natural after the new phoneme-pair design and lips smoothing features. Puppeteering: Mouse Control over both 2D & 3D Actors Simply use a mouse or handheld device to puppet your character's animations. With a Solo Feature Selection, you can design custom facial features and puppet behaviors while playing back recorded audio in real-time. The default puppet profiles define instant personalities for puppeteering, ranging from real human beings to cartoonish profiles. Furthermore, 6 emotion styles for each profile provide you with full control over various facial expressions. Enhanced 3D Motion Key Editing - Muscle - define different parts of the muscle to animate. - Expression - create vivid expressions in no time by applying preset templates. - Modify - customize further facial feature details all on your own. For 3D avatars, you may endow them with unrestricted head and shoulder movements to liven up your animation results. Look at Camera Freely adjust the constraint level to keep your avatar's eyes and head following the audience, giving you immediate control over actor animations. Engage your audience with better eye contact, bringing instant attitude like a host or an anchorperson. Individual Part Control The new and enhanced Timeline environment allows users to fully control their 3D talking animation projects, down to their individual tracks including; - head, shoulder, face, eyes and lips. All this gives you the flexibility to redo any selected track editing when working on intricate facial animation. Motion Clip & Layering Add our studio-made Motion Clips for instant expressions including; full face, eye, and head performances such as giving a kiss, blinking eyes, or crying. You can simply "drag and drop" available Motion Clips from the library and layer them into the timeline to apply for instant expressions. Record real-time facial puppeteering and save them in layers as Motion Clips, storing all the data for every animated facial feature during the live puppet session. 3D Head Creator Supports both CrazyTalk 8 & iClone 6 With CrazyTalk 8's shared module design, the new 3D head creator can be launched from either inside CrazyTalk 8 or iClone 6. Also, not only can the 3D Head meshes and textures be exported to iClone, but you can also edit and share the same talking scripts created by CrazyTalk 8. One-Click 3D Head Export Once your 3D Head editing is complete, use the One-click option and send your 3D head and textures directly to Character Creator and iClone to create complete 3D avatar and full-body animations, or send them to any other 3D tools via 3DXchange for a wide range of applications. Export Talking Scripts from CrazyTalk 8 to iClone 6 You can edit and share the same talking scripts created by CrazyTalk 8, which have separated actor track editing and Auto Motion effects. This gives iClone 6 users an empowering script editing environment to easily sync talk and head movements, and to help them precisely perform to the tempo of any music. RELEASE NOTES: - Major bug fixes. System Requirements: Operating System: - Windows 10 /Windows 8 /Windows 7 - Support 32-bit and 64-bit operating system Minimum Requirements: - Intel Pentium D CPU 3.40GHz (2 CPUs) - 2GB free hard disk space - Display Resolution: 1280 x 768 - Color Depth: True Color (32-bit) - Graphics Card: Open GL v1.3-capable - Video Memory: 512MB RAM HomePage DownLoad NitroFlare http://nitroflare.com/view/DB8C7E7D9EE62C5/CT8.8.13.3615.3.rar http://nitroflare.com/view/912572B06A99993/CT8.Res.rar RapidGator https://rapidgator.net/file/dca3e44a88f2be44ff5ecfa3719ff5b6/CT8.8.13.3615.3.rar.html https://rapidgator.net/file/a5832c913bb6fbe20a3d2ab404be8fee/CT8.Res.rar.html UploadGiG https://uploadgig.com/file/download/f0468df23c440020/CT8.8.13.3615.3.rar https://uploadgig.com/file/download/20F3Ccd44e4cd4d5/CT8.Res.rar
  7. Reallusion Cartoon Animator 4.0.0426.1 (x64) Pipeline | 1 GB CrazyTalk Animator (CTA) brought the power of 2D face creation and facial animation from CrazyTalk to a full body 2D character with scenes, props, cameras and a stage to bring it all to life. Now CrazyTalk Animator is growing again and this next version is evolving the power into a robust 2D animation studio that deserves its own unique brand. Reallusion now is ready to start unveiling the next exciting features to elevate 2D animation production with intuitive character creation, smart animation and live performance capture. Reallusion introduces, Cartoon Animator 4 (CrazyTalk Animator) with all the favorite crazy features and many new tools to easily approach animation or innovate existing pipelines. All New in Cartoon Animator 4: ENHANCED CHARACTER ANIMATION This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character's stride or alter its motion genre. Smart IK (Inverse Kinematic) Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Just lock the character feet to have perfect non-sliding foot contact, and lock the character's hand to get a precise interaction with props or scene. Easy IK Editing - Stretches, squatting, and hip rotation made simple by moving the hip bone. - Easy-locking feet and hands for unlimited motion possibilities. - Position character end effectors for precise IK interaction. - Keep or Flip Joint Bend Direction during animation editing. Intuitive Auto IK/FK Switch - Drag-and-move end effectors for IK editing, directly rotate joins for FK editing. - Intuitive pose-to-pose editing without switching IK and FK modes. - One transform timeline track can keep End Effector Constraints and it's Effective Range. - Set keys only to Selected Body Parts, or to Full Body motion layers. Stretch Animation - Freely extend any character's end segments - head, hands and feet. - Rubber-band stretch midpoint segments like elbow, waist, knee. - After releasing stretching, the segment can resume to its original length. - Stretch neck and torso parts by locking hands and feet. - Smoothly interpolate stretch animation, and add Motion Curve for timing control. Precise Scene and Prop Interaction - Lock hands and feet to precisely interact with scene objects. - IK Constraints - use "Keep End Effort Rotation" to tip toe or bend wrist, or use "Keep End Effector Angle" to sustain feet angle on the skateboard or bicycle pedal. - Use "Keep Bend Direction" to ensure character's elbow or knee always bend at the right direction. - Lock hand and feet to make stable spider-like crawling movement. Works with All Kinds of Cartoon Characters - Correct backward knee bend animation for quadruped animals. - Use Shift+drag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement. - The same effect can apply to breathing or neck-stretching animation. - Use End Effector Rotation to easily let the dog naturally sit down. Smart Motion Retargeting Unique animation feature translates motions automatically to various character styles with different body scale. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion's pose regardless it's initial pose settings, innovatively creates different motion performance styles. Adapt Motions to any Character Scale - No more Foot Sliding, Sinking, or Floating problems caused by characters' bone scale difference. - Library Animation applied perfectly to all types of template characters. - Works with all Template-based Motion - human biped, quadruped, wings, spine bone. Creative IK Motion Varieties - Auto-align character bones to the Motion Data pose, regardless of the character's initial pose setting. - Recalculate character's Initial Pose Offset for accurate animation editing. - Change characters' foot stride, or arm reach distance by altering the overall Motion Data Scale. - Adjust individual End Effector bone ratio for precise character to object interaction. Create IK Rig Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. We've also added the Auto IK Rig for Photoshop Imported characters. For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI. Auto IK Rig - Auto IK Rig for Imported Photoshop Template Characters (PSD). - Works for All Character Templates - Human, Quadruped, Wings, Spine. - Default Human End Effector Presets - Toe, Ankle, Finger and Wrist - Free to add IK lock to selected bone segments - Auto assign End Effectors to Free Bone Characters, allowing custom IK definition Custom GUI - Snapshot a Character with a Custom Pose to create a Character Rig GUI. - Import an image file as a custom rig image. - Move and place End Effector Locks for ideal layout. - Specify Bone Size, Segment On/Off in the UI display. 360 Head Creation This WIP 2 shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion. Quickly Transform a 2D Face into a 3D Head 3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator. Anchor Nine Head Turn Directions - Inherit basic angle settings from Quick Setup - Transform and deform head sprites for perfect 3D turn - Optional FFD resolution from 2x2 (perspective correction) to 5x5 (precise shape definition) - Mask-out features outside the face to create the 3D illusion Smart Designs to Speedup Multi-angle Settings - Copy and paste the angle definition - Mirror setup from one side to another, flip or replace sprites to match angle requirements - Onion Skin - proper sprite placement with neighboring setup reference - Average - average the angle setting value from two selected points Add Additional Decorative Items - Apart from main facial features, users can freely add other decorative elements - The cat has whiskers and the nose stripe seamlessly blended with the parent turning head base - The same techniques can be used to emphasize a 3D effect with highlight and shadow layers Free Angle Definition - Up to 360° - More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird - Freely add angle points to setup the character look as the head turns - Each angle point contains data for sprites transformation, deformation, and sprite change - A total of 25 optional angle points are provided and a perfect 360° character can be achieved by properly adding angle definition for horizontal and vertical turn Designing 360 Heads with Photoshop Layers - Complete PSD to CTA round-trip workflow for 360 Head Creation - The PSD character template is extended with angle layers for sprite change - Use several image layers to accentuate depth such like a hog's nose - Build the layer hierarchy using a simple naming rule, eg. Parent > Child - The 360 Head Creator can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments 3D Expression Setup - The Cartoon Animator Expression Setup is enhanced for new 360 Performance - Transform and deform facial sprites to setup 3D-like Expressions - Turn on Smooth Mode to achieve extremely smooth facial blendshape animation - Easily Guide the Head Movement using Head Turn Gizmo - Combine with the Face Key Editor for amazing results! New Generation of 360 Creative Assets - Mix and match facial features to create new 360 characters - Dynamic hairstyles and accessories can also include multiple view angles - Combine 360 Head with selected Body style for perfect Smart IK Animation 360 Animation Controls and Timeline Editing - Head Turn Gizmo - Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo - Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders - Face Puppet is enhanced for generating expressions with dynamic head turns - Use Transform and deform to exaggerate the cartoon performance Recommended System Requirements: • Windows 10 / Windows 8 / Windows 7 (64-bit). • Dual core CPU or higher • 4 GB RAM or higher recommended • 10 GB free hard disk space or higher recommended • Display Resolution: 1440 x 900 or higher • Graphics Card: Nvidia GeForce 9800 GX2 or higher /ATI Radeon HD 4890 Series or higher • Video Memory: 1 GB RAM or higher recommended Home Page - https://www.reallusion.com/ DOWNLOAD http://nitroflare.com/view/740D9D88EC4E332/yddv8.CA4.rar http://nitroflare.com/view/3722010E7F9B9B1/yddv8.CA4.Res.rar https://rapidgator.net/file/11d4511fd40634c158fefac780f185c6/yddv8.CA4.rar https://rapidgator.net/file/cdd48a02e634e41abb6edd8a289d25b3/yddv8.CA4.Res.rar http://turbobit.net/wtyvn468irnl/yddv8.CA4.rar.html http://turbobit.net/ea4h9x6b6laf/yddv8.CA4.Res.rar.html
  8. Reallusion Cartoon Animator 4.0.0426.1 Pipeline macOS Languages: English | Incl. Resource Pack | File Size: 940.42 MB Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity. You can turn images to animated characters, control characters with your expressions, generate lipsync animation from audio, accomplish 3d parallax scenes, produce 2D visual effects, access content resources, and wield a comprehensive photoshop pipeline to rapidly customize characters and create content. All New in Cartoon Animator 4: ENHANCED CHARACTER ANIMATION This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character's stride or alter its motion genre. Smart IK (Inverse Kinematic) Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Just lock the character feet to have perfect non-sliding foot contact, and lock the character's hand to get a precise interaction with props or scene. Easy IK Editing - Stretches, squatting, and hip rotation made simple by moving the hip bone. - Easy-locking feet and hands for unlimited motion possibilities. - Position character end effectors for precise IK interaction. - Keep or Flip Joint Bend Direction during animation editing. Intuitive Auto IK/FK Switch - Drag-and-move end effectors for IK editing, directly rotate joins for FK editing. - Intuitive pose-to-pose editing without switching IK and FK modes. - One transform timeline track can keep End Effector Constraints and it's Effective Range. - Set keys only to Selected Body Parts, or to Full Body motion layers. Stretch Animation - Freely extend any character's end segments - head, hands and feet. - Rubber-band stretch midpoint segments like elbow, waist, knee. - After releasing stretching, the segment can resume to its original length. - Stretch neck and torso parts by locking hands and feet. - Smoothly interpolate stretch animation, and add Motion Curve for timing control. Precise Scene and Prop Interaction - Lock hands and feet to precisely interact with scene objects. - IK Constraints - use "Keep End Effort Rotation" to tip toe or bend wrist, or use "Keep End Effector Angle" to sustain feet angle on the skateboard or bicycle pedal. - Use "Keep Bend Direction" to ensure character's elbow or knee always bend at the right direction. - Lock hand and feet to make stable spider-like crawling movement. Works with All Kinds of Cartoon Characters - Correct backward knee bend animation for quadruped animals. - Use Shift+drag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement. - The same effect can apply to breathing or neck-stretching animation. - Use End Effector Rotation to easily let the dog naturally sit down. Smart Motion Retargeting Unique animation feature translates motions automatically to various character styles with different body scale. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion's pose regardless it's initial pose settings, innovatively creates different motion performance styles. Adapt Motions to any Character Scale - No more Foot Sliding, Sinking, or Floating problems caused by characters' bone scale difference. - Library Animation applied perfectly to all types of template characters. - Works with all Template-based Motion - human biped, quadruped, wings, spine bone. Creative IK Motion Varieties - Auto-align character bones to the Motion Data pose, regardless of the character's initial pose setting. - Recalculate character's Initial Pose Offset for accurate animation editing. - Change characters' foot stride, or arm reach distance by altering the overall Motion Data Scale. - Adjust individual End Effector bone ratio for precise character to object interaction. Create IK Rig Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. We've also added the Auto IK Rig for Photoshop Imported characters. For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI. Auto IK Rig - Auto IK Rig for Imported Photoshop Template Characters (PSD). - Works for All Character Templates - Human, Quadruped, Wings, Spine. - Default Human End Effector Presets - Toe, Ankle, Finger and Wrist - Free to add IK lock to selected bone segments - Auto assign End Effectors to Free Bone Characters, allowing custom IK definition Custom GUI - Snapshot a Character with a Custom Pose to create a Character Rig GUI. - Import an image file as a custom rig image. - Move and place End Effector Locks for ideal layout. - Specify Bone Size, Segment On/Off in the UI display. 360 Head Creation This WIP 2 shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion. Quickly Transform a 2D Face into a 3D Head 3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator. Anchor Nine Head Turn Directions - Inherit basic angle settings from Quick Setup - Transform and deform head sprites for perfect 3D turn - Optional FFD resolution from 2x2 (perspective correction) to 5x5 (precise shape definition) - Mask-out features outside the face to create the 3D illusion Smart Designs to Speedup Multi-angle Settings - Copy and paste the angle definition - Mirror setup from one side to another, flip or replace sprites to match angle requirements - Onion Skin - proper sprite placement with neighboring setup reference - Average - average the angle setting value from two selected points Add Additional Decorative Items - Apart from main facial features, users can freely add other decorative elements - The cat has whiskers and the nose stripe seamlessly blended with the parent turning head base - The same techniques can be used to emphasize a 3D effect with highlight and shadow layers Free Angle Definition - Up to 360° - More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird - Freely add angle points to setup the character look as the head turns - Each angle point contains data for sprites transformation, deformation, and sprite change - A total of 25 optional angle points are provided and a perfect 360° character can be achieved by properly adding angle definition for horizontal and vertical turn Designing 360 Heads with Photoshop Layers - Complete PSD to CTA round-trip workflow for 360 Head Creation - The PSD character template is extended with angle layers for sprite change - Use several image layers to accentuate depth such like a hog's nose - Build the layer hierarchy using a simple naming rule, eg. Parent > Child - The 360 Head Creator can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments 3D Expression Setup - The Cartoon Animator Expression Setup is enhanced for new 360 Performance - Transform and deform facial sprites to setup 3D-like Expressions - Turn on Smooth Mode to achieve extremely smooth facial blendshape animation - Easily Guide the Head Movement using Head Turn Gizmo - Combine with the Face Key Editor for amazing results! New Generation of 360 Creative Assets - Mix and match facial features to create new 360 characters - Dynamic hairstyles and accessories can also include multiple view angles - Combine 360 Head with selected Body style for perfect Smart IK Animation 360 Animation Controls and Timeline Editing - Head Turn Gizmo - Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo - Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders - Face Puppet is enhanced for generating expressions with dynamic head turns - Use Transform and deform to exaggerate the cartoon performance Recommended System Requirements: • MacOS 10.11.5 or later • 2.6 GHz Intel Core i5 CPU or higher • 8 GB RAM or higher recommended • 10 GB free hard disk space or higher recommended • Display Resolution: 1440 x 900 or higher • Graphics Card: Nvidia GeForce GTX 650 or higher /ATI Radeon HD 5770 or higher • Video Memory: 2 GB RAM or higher recommended DOWNLOAD http://nitroflare.com/view/C606F052082B9DB/51bnf.Reallusion.Cartoon.Animator.4.0.0426.1.Pipeline.macOS.rar https://rapidgator.net/file/28832cd8802cea7062944ab897a49d0e/51bnf.Reallusion.Cartoon.Animator.4.0.0426.1.Pipeline.macOS.rar http://turbobit.net/lk464y4jo7l3/51bnf.Reallusion.Cartoon.Animator.4.0.0426.1.Pipeline.macOS.rar.html
  9. Reallusion Cartoon Animator 4.0.0426.1 (x64) Pipeline | 1 GB CrazyTalk Animator (CTA) is the world's easiest 2D animation software that enables all levels of users to create professional animations with the least amount of effort. With CTA3, anyone can instantly bring an image, logo, or prop to life by applying bouncy Elastic Motion effects. For the character part, CTA3 is built with 2D character templates, valuable motion libraries, a powerful 2D bone rig editor, facial puppets, and audio lip-syncing tools to give users unparalleled control when animating 2D talking characters for videos, web, games, apps, and presentations. Movie & Video Creators A video creator's dream tool for creating cartoon animations with professional real-time features. Artists & Illustrators Whether you are a doodler, illustrator, or a storyboard artist, now you can bring your characters to life! Marketers & Presenters Create animated videos and presentations to promote your business by visualizing your ideas in seconds. Web & Game Designers Enliven video games and web pages with animated characters and eye-catching elements. Educators & Students Engage with hands-on technology that sparks classroom creativity with visual computing. Production Environment 3D camera system. Motion path and timeline editing. Motion Curve and Render Style. Create 2D Characters 2D character rigging and bone tools. Character templates for humans, animals, and more. Create multi-angled 2D characters. Animate 2D Characters Animate 2D characters with 3D motions. Elastic and bouncy curve editing. Facial puppet and audio lip-syncing. 2D facial Free Form Deformation. Create 2D Talking Heads Sprite-based Facial System. Morph animation from facial images. Employ talking heads on any character. Prop Dynamics & SFX Give life to props - Elastic Motion. Create Interactive Compound Animations. Combine props & link SFX. Light and shades - Effect Layers Import & Export Immerse your video actor into a 2D animation. Supports popular image and video formats. Image sequence export for video compositing. Pipeline Features Import 3D motions for 2D character animations. Custom create new character bases. Import Photoshop PSD layers for character creations. Create unique Elastic Motion libraries. Design vector-based content with Multiple Render Styles Windows 10 /Windows 8 /Windows 7 Dual core CPU or higher 4 GB RAM or higher recommended 10 GB free hard disk space or higher recommended Display Resolution: 1440 x 900 or higher Graphics Card: Nvidia GeForce 9800 GX2 or higher /ATI Radeon HD 4890 Series or higher Video Memory: 1 GB RAM or higher recommended - DOWNLOAD http://nitroflare.com/view/AE7D10828173158/hglj7.Reallusion.Cartoon.Animator.4.0.0426.1.Pipeline.part1.rar http://nitroflare.com/view/0ECE3CBA7002883/hglj7.Reallusion.Cartoon.Animator.4.0.0426.1.Pipeline.part2.rar http://nitroflare.com/view/B9651F8B7E708FE/hglj7.Reallusion.Cartoon.Animator.4.0.0426.1.Pipeline.part3.rar https://rapidgator.net/file/24b67038c1290aa35b92db4ab0678408/hglj7.Reallusion.Cartoon.Animator.4.0.0426.1.Pipeline.part1.rar https://rapidgator.net/file/8b7bf89c7d98c5597e847da0c8f2b46a/hglj7.Reallusion.Cartoon.Animator.4.0.0426.1.Pipeline.part2.rar https://rapidgator.net/file/c653d7f7ccd338c99bba574149e416ef/hglj7.Reallusion.Cartoon.Animator.4.0.0426.1.Pipeline.part3.rar http://turbobit.net/fzcckigk7zkx/hglj7.Reallusion.Cartoon.Animator.4.0.0426.1.Pipeline.part1.rar.html http://turbobit.net/nw119tuap6l5/hglj7.Reallusion.Cartoon.Animator.4.0.0426.1.Pipeline.part2.rar.html http://turbobit.net/m3omh83ti3va/hglj7.Reallusion.Cartoon.Animator.4.0.0426.1.Pipeline.part3.rar.html
  10. Reallusion 3DXchange 7.4.2515.1 (x64) Pipeline | 240 Mb With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files. You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. This makes iClone a universally essential tool for both game design and CG workflow. What's New in 3DXchange 7: Character Conversion Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat! Prop Conversion 3DXchange provides all the tools you need to import and export 3D props. The Transform & Alighment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object's rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later. Motion Conversion By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone's powerful Human IK motion editing tools. Facial Setup Imported characters can take advantage of iClone's powerful facial animation tools too! 3DXchange supports all types of talking characters, allowing you to enrich your scene with more professional character assets that are more expressive with rich facial animation, regardless of whether or not the character was designed using a facial bone rig or facial blend shapes. Direct In/Out in iClone To further simplify the pipeline process, several critical import and export features have been implemented directly inside iClone 7, including the highly anticipated batch FBX export which allows you to export characters, props, and cameras all at once. iClone 7 can now also bring in multiple morphs from OBJs for organic morph animations. System Requirements: - Win 7 SP1 / 8 / 10 - Note: 3DXchange 7 is only compatible with iClone 7, there is no backwards compatibility. Home Page - https://www.reallusion.com DOWNLOAD http://nitroflare.com/view/0DBB3665165ECD3/yiv5k.Reallusion.3DXchange.7.4.2515.1.Pipeline.rar https://rapidgator.net/file/c4a607b56e14b21088943cd663fb2fd9/yiv5k.Reallusion.3DXchange.7.4.2515.1.Pipeline.rar http://turbobit.net/wpwxdzki7vx8/yiv5k.Reallusion.3DXchange.7.4.2515.1.Pipeline.rar.html
  11. Reallusion iClone Pro 7.41.2525.1 (x64) | 1.43 GB Designed for ease of use and integrating the latest real-time technologies, iClone 7 unifies the world of 3D Animation in an all-in-one production tool that blends character creation, animation, scene design and story direction into a real-time engine with artistic visual quality for unparalleled production speed and rendering power. The iClone Animation Pipeline seamlessly connects industry-standard 3D applications and game-engines for games, film & virtual production. iClone is ideal for indie filmmakers or pro studio crews with tools designed for writers, directors, animators or anyone to turn their vision into a reality. What's New in iClone Pro 7: Intuitive Character & Motion Workflow Freeform body morphing and fashion layering design for custom character creation. Fully-rigged for body motion, mocap, lip-synch and facial animation. Quintessential Animation with Professional Power Advanced tools for curve editing, PhysX simulating natural rigid body dynamics and soft cloth behavior, organic morphs, collision and constraints. Active Directing with Camera, Lights and Props Command and control the production with real multi-camera system, cinematic timeline editing, complete lighting and scene setup. Cinematic Real-time Visuals Encompassing artistic real-time 3D Visuals including PBR, IBL, and Global Illumination to achieve ultimate quality for speedy production. Pipeline to 3D Tools and Game Engines Complete workflow to import and export rigged 3D characters, motions, camera, scenes and props. Unlimited Expansion with Industry-Leading Plugins Powerful partner technologies incorporated to innovate rendering, dynamic materials, mocap and more. On-demand Content & Community Assets Access to ready-to-animate characters, motions, accessories & props from branded content partners and featured artists. Operating System: - Win 7 SP1 / Win 8 / Win 10 - Support for 64-bit operating system only Minimum System Requirements: - Dual core CPU or higher - 4GB RAM - 5GB free hard disk space - Display Resolution: 1024 x 768 - Color Depth: True Color (32-bit) - Graphics Card: NVidia Geforce GTX 400 Series/ AMD Radeon HD 5000 Series - Video Memory: 1GB RAM Homepage - https://www.reallusion.com DOWNLOAD http://nitroflare.com/view/B1774A4EC3BA4B4/3gm4v.Reallusion.iClone.Pro.7.41.2525.1.rar https://rapidgator.net/file/65110016f1cb5eaf32b0cc49c86a72ca/3gm4v.Reallusion.iClone.Pro.7.41.2525.1.rar http://turbobit.net/3ntyf1hzv5c3/3gm4v.Reallusion.iClone.Pro.7.41.2525.1.rar.html
  12. Reallusion CrazyTalk Animator 3.31.3514.2 Pipeline macOS | 519 MB CrazyTalk Animator (CTA) is the world's easiest 2D animation software that enables all levels of users to create professional animations with the least amount of effort. With CTA3, anyone can instantly bring an image, logo, or prop to life by applying bouncy Elastic Motion effects. For the character part, CTA3 is built with 2D character templates, valuable motion libraries, a powerful 2D bone rig editor, facial puppets, and audio lip-syncing tools to give users unparalleled control when animating 2D talking characters for videos, web, games, apps, and presentations. Movie & Video Creators A video creator's dream tool for creating cartoon animations with professional real-time features. Artists & Illustrators Whether you are a doodler, illustrator, or a storyboard artist, now you can bring your characters to life! Marketers & Presenters Create animated videos and presentations to promote your business by visualizing your ideas in seconds. Web & Game Designers Enliven video games and web pages with animated characters and eye-catching elements. Educators & Students Engage with hands-on technology that sparks classroom creativity with visual computing. What's New in CrazyTalk Animator 3: Production Environment * 3D camera system. * Motion path and timeline editing. * Motion Curve and Render Style. Create 2D Characters * 2D character rigging and bone tools. * Character templates for humans, animals, and more. * Create multi-angled 2D characters. Animate 2D Characters * Animate 2D characters with 3D motions. * Elastic and bouncy curve editing. * Facial puppet and audio lip-syncing. * 2D facial Free Form Deformation. Create 2D Talking Heads * Sprite-based Facial System. * Morph animation from facial images. * Employ talking heads on any character. Prop Dynamics & SFX * Give life to props - Elastic Motion. * Create Interactive Compound Animations. * Combine props & link SFX. * Light and shades - Effect Layers Import & Export * Immerse your video actor into a 2D animation. * Supports popular image and video formats. * Image sequence export for video compositing. Pipeline Features * Import 3D motions for 2D character animations. * Custom create new character bases. * Import Photoshop PSD layers for character creations. * Create unique Elastic Motion libraries. * Design vector-based content with Multiple Render Styles Operating System: * MacOS 10.11.5 or later Suggest Mac computers: (or higher recommended) * Mac mini 2011 or later * iMac 2011 or later * MacBook Pro 2011 or later * MacBook Air: 2011 or later * MacPro: 2011 or later Home Page - https://www.reallusion.com/ DOWNLOAD http://nitroflare.com/view/BBE35AD9000AB5B/0whkw.Reallusion.CrazyTalk.Animator.3.31.3514.2.Pipeline.macOS.zip https://rapidgator.net/file/a55a0f5594bdc7e60e903dda3bd1195d/0whkw.Reallusion.CrazyTalk.Animator.3.31.3514.2.Pipeline.macOS.zip http://turbobit.net/pt0kdm9zd3ra/0whkw.Reallusion.CrazyTalk.Animator.3.31.3514.2.Pipeline.macOS.zip.html
  13. Windows x64 | Languages: English | File Size: 1.43 GB Designed for ease of use and integrating the latest real-time technologies, iClone 7 unifies the world of 3D Animation in an all-in-one production tool that blends character creation, animation, scene design and story direction into a real-time engine with artistic visual quality for unparalleled production speed and rendering power. The iClone Animation Pipeline seamlessly connects industry-standard 3D applications and game-engines for games, film & virtual production. iClone is ideal for indie filmmakers or pro studio crews with tools designed for writers, directors, animators or anyone to turn their vision into a reality. What's New in iClone Pro 7: Intuitive Character & Motion Workflow Freeform body morphing and fashion layering design for custom character creation. Fully-rigged for body motion, mocap, lip-synch and facial animation. Quintessential Animation with Professional Power Advanced tools for curve editing, PhysX simulating natural rigid body dynamics and soft cloth behavior, organic morphs, collision and constraints. Active Directing with Camera, Lights and Props Command and control the production with real multi-camera system, cinematic timeline editing, complete lighting and scene setup. Cinematic Real-time Visuals Encompassing artistic real-time 3D Visuals including PBR, IBL, and Global Illumination to achieve ultimate quality for speedy production. Pipeline to 3D Tools and Game Engines Complete workflow to import and export rigged 3D characters, motions, camera, scenes and props. Unlimited Expansion with Industry-Leading Plugins Powerful partner technologies incorporated to innovate rendering, dynamic materials, mocap and more. On-demand Content & Community Assets Access to ready-to-animate characters, motions, accessories & props from branded content partners and featured artists. RELEASE NOTES: The major improvement of iClone 7.4 is Python Open API, which has been expected by many developers since iClone 7.0 was released. Through iClone's Python Open API, developers can build various plugins to expand iClone's functions. Moreover, with the upcoming Reallusion Plugin Marketplace, iClone developers can upload, share, and even sell created plugins to a global community. For more details of Python Open API, please check out the iClone OPEN website. Added: - The new Python API for iClone helps by extending and customizing functionalities within iClone. It can also help to integrate your workflow with Python-based pipeline leveraging the power of automation and thus eliminating inefficiencies. More > Fixed: - Performing Send Character to iClone while iClone is closed had the tendency of opening the iClone application but not sending the character over. - iClone crashes when importing characters with camera(s) attached. - Fail to apply .iAtm after the application of an .iScene. - Crash resulting from deleting the eyes or teeth and saving the head while Quick Thumbnail Generation is disabled. - .iMaterialPlus format now comes with a Data icon thumbnail. - Applying motion to a character while one has not been picked disabled the toolbar Move and Rotate buttons. - Importing iC7.3 rlMotion into iC7.22 prompted an error message: "Cannot replace motion: Invalid file or avatar not compatible." - Pressing Set End Frame while using large or small font sizes has a tendency of shifting the end frame away from the position of the playhead. More > - Deleting all the points of a path under the Path > Edit Path mode had a tendency to crash iClone. - Immediately canceling the creation of a path after it has been made prompted an error message: "Failed to record under/redo step. Under manager will restart." - Imperfections in the Follow Terrain feature. More > - "Fail to Record Undo" message appears when right-clicking after Create Path was performed. Operating System: - Win 7 SP1 / Win 8 / Win 10 - Support for 64-bit operating system only Minimum System Requirements: - Dual core CPU or higher - 4GB RAM - 5GB free hard disk space - Display Resolution: 1024 x 768 - Color Depth: True Color (32-bit) - Graphics Card: NVidia Geforce GTX 400 Series/ AMD Radeon HD 5000 Series - Video Memory: 1GB RAM HOMEPAGE Download From UploadGig Download From Rapidgator
  14. Windows x64 | Languages: English | File Size: 240.64 MB With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files. You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. This makes iClone a universally essential tool for both game design and CG workflow. What's New in 3DXchange 7: Character Conversion Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat! Prop Conversion 3DXchange provides all the tools you need to import and export 3D props. The Transform & Alighment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object's rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later. Motion Conversion By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone's powerful Human IK motion editing tools. Facial Setup Imported characters can take advantage of iClone's powerful facial animation tools too! 3DXchange supports all types of talking characters, allowing you to enrich your scene with more professional character assets that are more expressive with rich facial animation, regardless of whether or not the character was designed using a facial bone rig or facial blend shapes. Direct In/Out in iClone To further simplify the pipeline process, several critical import and export features have been implemented directly inside iClone 7, including the highly anticipated batch FBX export which allows you to export characters, props, and cameras all at once. iClone 7 can now also bring in multiple morphs from OBJs for organic morph animations. RELEASE NOTES: - Fixed: Failure to export (*.rlMotion) from characterized BVH and FBX files. - Fixed: Genesis characters with hidden mesh from Daz 3D failed to auto-convert to non-standard characters. System Requirements: - Win 7 SP1 / 8 / 10 - Note: 3DXchange 7 is only compatible with iClone 7, there is no backwards compatibility. HOMEPAGE Download From UploadGig Download From Rapidgator
  15. Languages: English | Incl. Resource Pack | File Size: 894.71 MB CrazyTalk Animator (CTA) is the world's easiest 2D animation software that enables all levels of users to create professional animations with the least amount of effort. With CTA3, anyone can instantly bring an image, logo, or prop to life by applying bouncy Elastic Motion effects. For the character part, CTA3 is built with 2D character templates, valuable motion libraries, a powerful 2D bone rig editor, facial puppets, and audio lip-syncing tools to give users unparalleled control when animating 2D talking characters for videos, web, games, apps, and presentations. Movie & Video Creators A video creator's dream tool for creating cartoon animations with professional real-time features. Artists & Illustrators Whether you are a doodler, illustrator, or a storyboard artist, now you can bring your characters to life! Marketers & Presenters Create animated videos and presentations to promote your business by visualizing your ideas in seconds. Web & Game Designers Enliven video games and web pages with animated characters and eye-catching elements. Educators & Students Engage with hands-on technology that sparks classroom creativity with visual computing. What's New in CrazyTalk Animator 3: Production Environment •3D camera system. •Motion path and timeline editing. •Motion Curve and Render Style. Create 2D Characters •2D character rigging and bone tools. •Character templates for humans, animals, and more. •Create multi-angled 2D characters. Animate 2D Characters •Animate 2D characters with 3D motions. •Elastic and bouncy curve editing. •Facial puppet and audio lip-syncing. •2D facial Free Form Deformation. Create 2D Talking Heads •Sprite-based Facial System. •Morph animation from facial images. •Employ talking heads on any character. Prop Dynamics & SFX •Give life to props - Elastic Motion. •Create Interactive Compound Animations. •Combine props & link SFX. •Light and shades - Effect Layers Import & Export •Immerse your video actor into a 2D animation. •Supports popular image and video formats. •Image sequence export for video compositing. Pipeline Features •Import 3D motions for 2D character animations. •Custom create new character bases. •Import Photoshop PSD layers for character creations. •Create unique Elastic Motion libraries. •Design vector-based content with Multiple Render Styles. RELEASE NOTES: - Fixed: Program sometimes would not save projects. Recommended System Requirements: • Windows 10 /Windows 8 /Windows 7 • Dual core CPU or higher • 4 GB RAM or higher recommended • 10 GB free hard disk space or higher recommended • Display Resolution: 1440 x 900 or higher • Graphics Card: Nvidia GeForce 9800 GX2 or higher /ATI Radeon HD 4890 Series or higher • Video Memory: 1 GB RAM or higher recommended HOMEPAGE Download From UploadGig Download From Rapidgator

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