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  1. MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch Genre: eLearning | Language: English + .VTT | Duration: 4.5 hours | Size: 3.35 GB Build and monetise your 2048 game What you'll learn To Build a 2048 Game Clone from Scratch To use pure Android Java for Game Development To Monetize the game using Google AdMob Requirements Android basics Android Studio installed Description At the end of this course you will have a working 2048 clone game complete with ads for monetisation. We will go step by step over each line of code, showing you how to think about the game, how to implement it and how to personalise it and make it unique to you. We will be adding banner and interstitial ads so that you can make money from your game. We will only be using the Android system which is free, no external paid libraries like gdx or unity. After taking this course you will have a working 2048 game that you can publish to the playstore Who this course is for: Beginner Android Developers Beginner Game Developers DOWNLOAD http://nitroflare.com/view/0D9690B7E32FF79/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part1.rar http://nitroflare.com/view/3A557659F9B738B/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part2.rar http://nitroflare.com/view/BD7304C85F9CA0A/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part3.rar http://nitroflare.com/view/7A6EDDC13AA38F9/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part4.rar https://rapidgator.net/file/ced14ec6813dbdae0fc2f40d72e95649/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part1.rar https://rapidgator.net/file/b0b5876ee2d3b507f6395e305c3ee67d/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part2.rar https://rapidgator.net/file/7027591aa2be58f931c7064029b2c15a/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part3.rar https://rapidgator.net/file/5062e71f2fdb136dd5b25577a25e9524/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part4.rar http://turbobit.net/a8zirhllo6ug/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part1.rar.html http://turbobit.net/kd7hyozpztq9/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part2.rar.html http://turbobit.net/z9raatsezxls/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part3.rar.html http://turbobit.net/0ugersaomxs5/c5x88.Create.a.2048.Android.Game.Clone.from.Scratch.part4.rar.html
  2. Unity 3.x Game Development by Example Beginner's Guide by Ryan Henson Creighton English | 23 Sept. 2011 | ISBN: 1849691843 | 408 Pages | PDF | 13.01 MB The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity game engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro. DOWNLOAD http://nitroflare.com/view/81F6FD9774ED311/ijttg.rar https://rapidgator.net/file/1d84291ec0e2715d3a9c1bab48bf8992/ijttg.rar http://turbobit.net/yvxo6ktuzw52/ijttg.rar.html
  3. 3nino

    The Subtle Art of Game Testing

    The Subtle Art of Game Testing by Dnyanesh Mhasawade English | December 31, 2018 | ASIN: B07MDTYSY1 | 24 pages | MOBI | 0.17 MB Take a dive into the amazing world of a game tester. Voted as one of the top 10 coolest jobs in the world! This book will help people who wish to become a game tester. This book also talks about the experience of a game tester in AAA organizations. How are games tested in a AAA organization? What QC standards are followed? How is the life of a game tester? How cool is it to test new AAA games years before the end user can play them. For all these answers just read the book. DOWNLOAD http://nitroflare.com/view/7B00595A7D147F0/lsu09.rar https://rapidgator.net/file/59bf80c275efd3ba561286b3e3a5e995/lsu09.rar http://turbobit.net/ncqd9484yqqb/lsu09.rar.html
  4. The Pyramid of Game Design: Designing, Producing and Launching Service Games by Nicholas Lovell English | December 17, 2018 | ASIN: B07KRNPKNS | 340 pages | AZW3 | 2.83 MB Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quicklyUse analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game eraConsider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. DOWNLOAD http://nitroflare.com/view/B416FBD44A20772/8kn3o.rar https://rapidgator.net/file/e0c8ae2de9dd67c26e576c928354bd40/8kn3o.rar http://turbobit.net/vagwp70rv206/8kn3o.rar.html
  5. The Player's Power to Change the Game :Ludic Mutation English | 2017 | ISBN: 9089647724 | 163 Pages | PDF | 2.05 MB by Anne-Marie Schleiner English | 2017 | ISBN: 9089647724 | 163 Pages | PDF | 2.05 MB In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls "ludic mutation," a transformative process in which the player, who is expected to engage in the preprogrammed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare. DOWNLOAD http://nitroflare.com/view/79C8F5FA117C503/hipmh.rar https://rapidgator.net/file/d8eee96044d61535ad2466534dc90a17/hipmh.rar http://turbobit.net/6turilfkoxl9/hipmh.rar.html
  6. 3nino

    The New International Money Game

    The New International Money Game by Robert Z. Aliber English | 28 Apr. 2011 | ISBN: 0230018971 | 372 Pages | PDF | 1.85 MB When Robert Z. Aliber's The International Money Game first appeared in 1973, it was widely acclaimed as the best - and the most entertaining - introduction to the arcane mysteries of international finance. The 7th edition of this classic work has been fully re-written to recognize the immense changes in the global economy in the last thirty five years. There have been four waves of financial crises; each wave has involved the failures of banks and other financial institutions in three, four, or more countries. Each wave of crises has been preceded by a wave of credit bubbles, which has involved the increase in the indebtedness of a group of borrowers at rates in the range of twenty to thirty percent a year for three or four or more years. These bubbles are related to global imbalances. A substantive preface surveys these major changes since the first edition. DOWNLOAD http://nitroflare.com/view/2F2CBE2A868703A/we3sb.rar https://rapidgator.net/file/4ca2e351aab4067437fb203889f61e2a/we3sb.rar http://turbobit.net/sl45x0l66x65/we3sb.rar.html
  7. The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play by Zack Hiwiller English | August 14, 2018 | ASIN: B07GBG58SZ | 240 pages | AZW3 | 3.66 MB Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they're great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold'em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond. Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own. Discover how game designers use randomness and luck Make the most of narrative and the narrator's role Place the game challenge front and center Optimize game mechanics, and place mechanics in a broader context Uncover deep dynamic play in games with the simplest rules Find better ways to teach players how to play See what games can teach about the process of game design Build games with unusual input/output modalities Explore winning, losing, and game dynamics beyond "one-vs.-all" Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details. DOWNLOAD http://nitroflare.com/view/8BB006FF9968BF3/vkply.rar https://rapidgator.net/file/8c5a492d9bde28ce5b766f3ef6e04b9d/vkply.rar http://turbobit.net/6zn10js3j46v/vkply.rar.html
  8. The Game Changer: How Leading Organisations in Business and Sport Changed the Rules of the Game Routledge | English | 2019 | ISBN-10: 1138362700 | 490 pages | PDF | 38.96 MB The Game Changer: How Leading Organisations in Business and Sport Changed the Rules of the Game Routledge | English | 2019 | ISBN-10: 1138362700 | 490 pages | PDF | 38.96 MB by Alistair Gray (Author) The Game Changer powerfully demonstrates how some organisations in business and sport have done more than raise their performance; they have also changed the rules of the game or the game itself within their industry. It gives examples of the strategies and governance programmes that have emerged to accomplish this, and the challenges of executing them. This book brings to life strategic management in business, sport and not-for-profit organisations. It explores many of the theories taught on MBA and other professional programmes through case studies from the worlds of sport and business, written by authors who have played a part in the change. Alistair Gray has spent much of his career in senior roles in these sectors and brings a unique insight to the field, as well as providing the reader with tools and techniques for improvement in governance and performance. The Game Changer is essential reading for both professionals looking for methods to improve their own performance and to embed strong principles of governance, and business students looking for real-life lessons from practice. About the Author Alistair Gray is the founder and Managing Director of Renaissance & Co, UK, and one of Europe's leading strategic management consultants. He is also a lecturer on strategic management on the MBA programme at Strathclyde Business School, UK. A director of a number of companies, he has held a range of board positions in business and sport DOWNLOAD http://nitroflare.com/view/EAEEDF65984E7EB/4bjkl.rar https://rapidgator.net/file/15cca34bb85fc39a2e33b47b485d43aa/4bjkl.rar http://turbobit.net/o69z7a7mc217/4bjkl.rar.html
  9. 3nino

    The Favorite Game

    The Favorite Game By Leonard Cohen 2003 | 256 Pages | ISBN: 1400033624 | EPUB | 1 MB In this unforgettable novel, Leonard Cohen boldly etches the youth and early manhood of Lawrence Breavman, only son of an old Jewish family in Montreal. Life for Breavman is made up of dazzling colour - a series of motion pictures fed through a high-speed projector: the half-understood death of his father; the adult games of love and war, with their infinite capacity for fantasy and cruelty; his secret experiments with hypnotism; the night-long adventures with Krantz, his beloved comrade and confidant. Later, achieving literary fame as a college student, Breavman does penance through manual labour, but ultimately flees to New York. And although he has loved the bodies of many women, it is only when he meets Shell, whom he awakens to her own beauty, that he discovers the totality of love and its demands, and comes to terms with the sacrifices he must make. DOWNLOAD http://nitroflare.com/view/0B908B56F89018E/n3thj.rar https://rapidgator.net/file/cc41a73a383f568ab89bbebb4c7f66b6/n3thj.rar http://turbobit.net/cpcb58z7v55o/n3thj.rar.html
  10. The Irish Game: A True Story of Crime and Art By Matthew Hart 2005 | 220 Pages | ISBN: 0452284619 | EPUB | 3 MB In the annals of art theft, no case has matched-for sheer criminal panache-the heist at Ireland's Russborough House in 1986.The Irish police knew right away that the mastermind was a Dublin gangster named Martin Cahill. Yet the great plunder -including a Gainsborough, a Goya, two Rubenses, and a Vermeer- remained at large for years. Cahill taunted the police with a string of other crimes, but in the end it was the paintings that brought him low. The challenge of disposing of such famous works forced him to reach outside his familiar world into the international arena, and when he did, his pursuers were waiting.The movie-perfect sting that broke Cahill uncovered an astonishing maze of banking and drug-dealing connections that redefined the way police view art theft. As if that were not enough, the recovery of the Vermeer-by then worth $200 million-led to a remarkable discovery about the way Vermeer achieved his photographic perspective.The Irish Game places the great theft in Ireland's long sad history of violence and follows the thread that led, as a direct result of Cahill's desperate adventures with the Russborough art, to his assassination by the IRA. With the storytelling skill of a novelist and the instincts of a detective, Matthew Hart follows the twists and turns of this celebrated case, linking it with two other world-famous thefts-of Vermeer's "The Concert" and other famous paintings at the Isabella Stewart Gardner Museum in Boston, and of Edvard Munch's "The Scream" at the National Gallery of Norway in Oslo. Sharply observed, fully explored, The Irish Game is a masterpiece in the literature of true crime. DOWNLOAD http://nitroflare.com/view/6DCE886E27BE793/ar4uo.rar https://rapidgator.net/file/6228f5dcc767773eab7c6025706bc26e/ar4uo.rar http://turbobit.net/k73tiv4d9jyv/ar4uo.rar.html
  11. Russian roulette: a deadly game: how British spies thwarted Lenin's global Description By Giles Milton 2013 | 400 Pages | ISBN: 1444737023 | EPUB | 4 MB 1917, post-Russian Revolution, an unlikely and eccentric band of British spies are smuggled into newly Soviet Russia to thwart Lenin's plan to destroy British rule in India, as a precursor to toppling the democracies of the West. The spies, under Mansfield Cumming, were the unsung founders of the present-day MI6.Russian Roulette tells the story of the first global Description and the British spies who were sent to thwart it.The Soviet Description was breathtaking in scale: its aim was to destroy British rule in India, as a precursor to toppling the democracies of the West. It was to bring together two deadly forces - Soviet revolutionaries and Islamic jihadis - to form a highly toxic threat.Unbeknownst to Moscow, a small band of British spies had been secretly smuggled into Russia in the aftermath of the 1917 revolution. They were an unlikely group of men: self taught and highly educated. Their boss was endearingly eccentric. Mansfield Cumming was a monocled, one-legged sea captain with a passion for secret inks and homemade explosives. Cumming gave his agents free range to do whatever they wanted once they were inside Soviet Russia: "Just don't get yourself killed," was his only injunction.Over the course of the next three years, his spies would be involved in murder, deception and duplicity on a grand scale. Living in disguise - and constantly switching identities - they would infiltrate Soviet commissariats, the Red Army and Cheka (secret police), and would come within a whisker of assassinating Lenin.The pinnacle of their achievement was to unmask Lenin's plan for global revolution. It would reach its denouement in the Central Asian city of Tashkent. Lenin's global Description would be spectacularly unravelled.Britain's spies proved brilliantly successful in saving the Western world from catastrophe. They found a wholly new way in which to deal with enemies, one that relied on espionage and dirty tricks rather than warfare. As such, they were the unsung founders of today's modern, highly professional secret services and, in their way, inspiration for fictional heroes to follow, from James Bond to Jason Bourne.Russian Roulette draws on little known records from India Political Intelligence that have only recently been released into the public domain, including rare duplicated copies of reports from MI6's closed archives. DOWNLOAD http://nitroflare.com/view/6FA9CBBCF71DEC7/2ssk1.rar https://rapidgator.net/file/a4f36f0322051811c16b235c4620d228/2ssk1.rar http://turbobit.net/bfjm54xpizq9/2ssk1.rar.html
  12. 3nino

    Retro Game Dev C64 Edition

    Retro Game Dev: C64 Edition by Derek Morris English | November 29, 2017 | ISBN: 0692980652 | 130 pages | PDF | 6.25 MB Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64. Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware. Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity! Learn аbout:6502 Assembly LanguageCommodore 64 HardwareCBM Prg Studio I.D.E.VICE Commodore EmulatorHardware and Software SpritesSID Chip Audio EffectsSprite Character AnimationBackground Screen DesignAnd much more... DOWNLOAD http://nitroflare.com/view/B7EBC9AE8C0D8CD/3hzzq.rar https://rapidgator.net/file/2703ea593bacf63ed183e1aa50706824/3hzzq.rar http://turbobit.net/kmw3jwgkp8tl/3hzzq.rar.html
  13. Still in the Game: Finding the Faith to Tackle Life's Biggest Challenges by Devon Still English | January 8th, 2019 | ISBN: 0785222421 | 262 pages | True PDF | 22.62 MB English | January 8th, 2019 | ISBN: 0785222421 | 262 pages | True PDF | 22.62 MB Be proud of your scars. They're signs that you survived whatever tried to break you. For Devon Still, life has been a journey from one scar to the next. From one challenge to the next. His is a story of pushing through pain and overcoming obstacles of all shapes and sizes-of choosing to fight for the sake of his family, his community, and his faith. Millions of people around the world have been inspired by Devon's tireless devotion in helping his daughter, Leah, learn how to "beat up cancer." But in these pages, Devon takes readers behind the headlines to reveal the deeper story of what prepared him for that fight. Still in the Game is Devon's declaration that our challenges reveal our purpose, that our scars make us stronger, and that no loss is too great to stop our comeback! DOWNLOAD http://nitroflare.com/view/4EC31B400187CD1/oiz8b.rar https://rapidgator.net/file/9683d34529774fee3ea674949bb42a46/oiz8b.rar http://turbobit.net/5f6df9ecnpkg/oiz8b.rar.html
  14. Social and Economic Networks in Cooperative Game Theory By Marco Slikker, Anne Van Den Nouweland (auth.) 2001 | 294 Pages | ISBN: 1461356199 | PDF | 9 MB Social and Economic Networks in Cooperative Game Theory presents a coherent overview of theoretical literature that studies the influence and formation of networks in social and economic situations in which the relations between participants who are not included in a particular participant's network are not of consequence to this participant. The material is organized in two parts. In Part I the authors concentrate on the question how network structures affect economic outcomes. Part II of the book presents the formation of networks by agents who engage in a network-formation process to be able to realize the possible gains from cooperation. DOWNLOAD http://nitroflare.com/view/099411437266754/4dlcn.rar https://rapidgator.net/file/d6369e88b79a8ff8bd34fec547908ea2/4dlcn.rar http://turbobit.net/vwkc24sonc3j/4dlcn.rar.html
  15. File Size: 31.6 MB Game Collector Pro is an application that helps you automatically catalog your games in a database. Just type the game title or type/scan its barcode to download all data from various sources on the internet (like Amazon), including title, publisher, developer, platform, genre and the cover image. Browse your collection by genre, publisher, platform, etc... or use the Thumbnail View to view your cover images. Sort and group on any field, print lists and export to HTML, CSV or XML. Use the integrated Loan Manager to track which games you loaned and to whom. Catalog your video games automatically Automatically download game information (description, publisher, developer, etc...) and cover images. Just enter the game title or scan the barcode on the box. Browse, sort and search your game collection Browse your game database in cover flow. Sort lists any way you want. Find games quickly and easily. Keep track of your database and wish list. Never buy dupes again. Export your data to the mobile app, share it online Export your game database and wish list to the CLZ Games app, available for iPhone/iPad & Android. Upload your database online, for easy access & sharing with friends. Browse your video game database Use Game Collector's main screen to browse, sort and search your game database. Choose from multiple views and layouts. Easily add new game to your database, by Title or by Barcode Adding new games to your personal game database database is quick and easy, just search our central online game database by title or by barcode and select the game and/or boxed edition you own. CLZ Cloud storage, for online backup, syncing and sharing Game Collector comes with free cloud storage for your collection data, using our own CLZ Cloud service. Whats New HOMEPAGE Download From UploadGig Download From Rapidgator
  16. Potential Game Theory: Applications in Radio Resource Allocation by Quang Duy Lã English | 12 Jun. 2016 | ISBN: 331930867X | 178 Pages | PDF | 3.04 MB This book offers a thorough examination of potential game theory and its applications in radio resource management for wireless communications systems and networking. The book addresses two major research goals: how to identify a given game as a potential game, and how to design the utility functions and the potential functions with certain special properties in order to formulate a potential game. DOWNLOAD http://nitroflare.com/view/E212257CAACCC0C/w7ngd.rar https://rapidgator.net/file/8b873ef1e343ea2d888419a53f22b395/w7ngd.rar http://turbobit.net/k23rhyohplb8/w7ngd.rar.html
  17. Popular Music in the Nostalgia Video Game: The Way It Never Sounded (Palgrave Studies in Audio-Visual Culture) Popular Music in the Nostalgia Video Game: The Way It Never Sounded (Palgrave Studies in Audio-Visual Culture) Popular Music in the Nostalgia Video Game: The Way It Never Sounded (Palgrave Studies in Audio-Visual Culture) by Andra Ivănescu English | 2019 | ISBN: 3030042804 | 173 Pages | PDF | 2 MB This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future. DOWNLOAD http://nitroflare.com/view/00A2E79B5BE80DA/0uphj.rar https://rapidgator.net/file/224e7b1836d219c67e928136d7c7eaad/0uphj.rar http://turbobit.net/mds2l8tme0p0/0uphj.rar.html
  18. One on One: Behind the Scenes with the Greats in the Game By John Feinstein 2011 | 544 Pages | ISBN: 0316079049 | EPUB | 4 MB John Feinstein's illuminating recollections from two decades of interviews with sports legends. John Feinstein's career is a sports fan's dream-a lifetime of encounters with the great figures in sports, not just on the field, but in the locker room and behind the scenes with legends like Bob Knight, Dean Smith, Mike Krzyzewski, Jack Nicklaus, Tiger Woods, and John McEnroe. Since his days as a young Washington Post journalist, Feinstein has written twenty-eight books and countless magazine articles and newspaper columns, covering college basketball, golf, tennis, baseball, and very nearly every sport in between. He has told us of victory and defeat, of athletes and coaches we loveand love to hate. But some of his best stories have been left untold, until now. One on One is an incredible portal into the sports we love-from the box scores and the pageantry of game night and into the hard work and intensity that turn players and coaches into legends. DOWNLOAD http://nitroflare.com/view/DEB573707E3BDC1/6ryep.rar https://rapidgator.net/file/d764dd9a7984a65e1a0fc9018ce69553/6ryep.rar http://turbobit.net/qzzvlxecfokx/6ryep.rar.html
  19. 3nino

    Models in Cooperative Game Theory

    Rodica Branzei, Dinko Dimitrov, Stef Tijs, "Models in Cooperative Game Theory" English | 2008 | ISBN: 3540779531 | PDF | pages: 203 | 1.5 mb Cooperative game theory is a booming research area with many new developments in the last few years. So, our main purpose when prep- ing the second edition was to incorporate as much of these new dev- opments as possible without changing the structure of the book. First, this o?ered us the opportunity to enhance and expand the treatment of traditional cooperative games, called here crisp games, and, especially, that of multi-choice games, in the idea to make the three parts of the monograph more balanced. Second, we have used the opportunity of a secondeditiontoupdateandenlargethelistofreferencesregardingthe threemodels of cooperative games. Finally, we have bene?ted fromthis opportunity by removing typos and a few less important results from the ?rst edition of the book, and by slightly polishing the English style and the punctuation, for the sake of consistency along the monograph. The main changes are: (1) Chapter 3 contains an additional section, Section 3. 3, on the - erage lexicographic value, which is a recent one-point solution concept de?ned on the class of balanced crisp games. (2) Chapter 4 is new. It o?ers a brief overview on solution c- cepts for crisp games from the point of view of egalitarian criteria, and presents in Section 4. 2 a recent set-valued solution concept based on egalitarian considerations, namely the equal split-o? set. (3)Chapter5isbasicallyanenlargedversionofChapter4ofthe?rst edition because Section 5. 4 dealing with the relation between convex games and clan games with crisp coalitions is new. DOWNLOAD http://nitroflare.com/view/588AFA849C46D47/ms12s.rar https://rapidgator.net/file/0353e03f4724fd381a7c8dac271c66c2/ms12s.rar http://turbobit.net/5ivubm83htj1/ms12s.rar.html
  20. Managing Your First Video Game Development Team: Practical Tips for Student Game Developers by Ben London, Robert London English | December 30, 2018 | ASIN: B07MRHHXR3 | 129 pages | AZW3 | 2.04 MB This guide gives the student game developer tips on how to start a video game development team whether the team is for a class project or to build a game for submission to video game competition. This guide was written as part of student project to build and a game to the 2018 Independent Games Festival (IGF) competition. DOWNLOAD http://nitroflare.com/view/2A1AA6C3D3CD0AF/tewpq.rar https://rapidgator.net/file/4d2b296159f03883edaa16e49d215465/tewpq.rar http://turbobit.net/vwg7d3ooeg22/tewpq.rar.html
  21. Making It All Work: Winning at the Game of Work and Business of Life by David Allen Language: English | 2008 | ISBN: 067001995X | 256 pages | EPUB | 0,79 MB Language: English | 2008 | ISBN: 067001995X | 256 pages | EPUB | 0,79 MB The companion to the blockbuster bestseller, Getting Things Done. Since its publication in 2001, Getting Things Done has become, as Time magazine put it, "the defining self-help business book" of the decade. Having inspired millions of readers around the world, it clearly spoke to an urgent need in an increasingly time-pressured society. Now, in the highly anticipated sequel Making It All Work, Allen unlocks the full power of his methods across the entire span of life and work. While Getting Things Done functioned as an essential tool kit, Making It All Work is an invaluable road map, providing both bearings to help you determine where you are in life and directions on how to get to where you want to go. DOWNLOAD http://nitroflare.com/view/3892E7DF5BBAD5A/6ctze.rar https://rapidgator.net/file/df1444d41c2797b96b3c8de22c0be816/6ctze.rar http://turbobit.net/syt4eajx8up1/6ctze.rar.html
  22. Make Your Own Game Without Coding: Ultimate Beginner's Guide To Game Development From Idea To Realization by Aylin Moor English | March 2, 2018 | ASIN: B07B6TCPL1 | 171 pages | AZW3 | 1.32 MB Do you have an idea for a game you wish you could play rolling around in your head? And no one is making it? I've got good news for you: there are more tools and support than ever to help people who have no experience with coding or development start to learn how to create the games of their dreams. If no one is making what you want to play, why not learn how to make it yourself? DOWNLOAD http://nitroflare.com/view/BC9249142CA6EFC/3bvd0.rar https://rapidgator.net/file/663f20807789f1d1967256f89841c0d9/3bvd0.rar http://turbobit.net/4wmzoymsrwxx/3bvd0.rar.html
  23. Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game by Richard A. Rogers English | ISBN: 0321769627 | 2012 | PDF | 480 pages | 10,9 MB English | ISBN: 0321769627 | 2012 | PDF | 480 pages | 10,9 MB Build the Next Great Android Game! Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today's rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build on your knowledge to quickly create low-budget 2D mobile games that sell. DOWNLOAD http://nitroflare.com/view/60F6C67E1189E91/6neve.rar https://rapidgator.net/file/d30885419dd7444fafbb0ec811df40b2/6neve.rar http://turbobit.net/dn9aww32w4cp/6neve.rar.html
  24. Learn iPhone and iPad cocos2d Game Development By Steffen Itterheim (auth.) 2010 | 416 Pages | ISBN: 1430233036 | PDF | 15 MB Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. DOWNLOAD http://nitroflare.com/view/984A36F6572D4B5/eh4lt.rar https://rapidgator.net/file/839db38e892e94c5b4cd869cd96e31c6/eh4lt.rar http://turbobit.net/6h1d1lzyo6x2/eh4lt.rar.html
  25. Learn cocos2D Game Development with iOS 5 By Steffen Itterheim, Andreas Löw (auth.) 2011 | 532 Pages | ISBN: 1430238135 | PDF | 8 MB Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. DOWNLOAD http://nitroflare.com/view/7F16668143700C6/hj70p.rar https://rapidgator.net/file/fdbc2058f288994ddabfbe77e332f6f6/hj70p.rar http://turbobit.net/7sgp6o183cko/hj70p.rar.html

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